Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
14 Year old You vs The Today You
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Gloomshroud" data-source="post: 5303069" data-attributes="member: 92835"><p>When I was 14, D&D was magical and wonderful. I played wizards. Always. (Still do, actually, though I DM mostly).</p><p></p><p>My games were high fantasy/swords n' sorcery. This was the era of Conan, Red Sonja, and the like. Fantasy was a harsh, grim world. Dragons roamed free, damsels were ALWAYS in distress, and the kobolds were dog-faced rats, not lizards.</p><p></p><p>Elminster walked with us, and our dice were only ONE solid color (usually orange). THAC0 was our god, and skills were afterthoughts (except for the devious thieves). Mules and carts were quintessential adventuring gear, and if the gelatinous cubes didn't kill you...the mimic would. Or the "fireball death pit of enclosing walls" trap. We knew who Mordenkainen, Bigby, Haversham, Otiluke, Leomund, and Tasha were. They sometimes allied with us against the very evil overlord/sorcerer/tyrant. Evil was evil. Good was good. Kill the thing, take its stuff. Kill bigger things. It didn't matter WHY the gnoll was in the ballroom, it only mattered that it had a keen, vorpal broadsword.</p><p></p><p>Undermountain was Halaster's Emporium of PC Death, and the gods of Faerun were the first ones. No replacements. Miniatures didn't matter, and your DM ALWAYS tried to kill you, no matter what. Railroading didn't exist because no one understood DMing except DMs. You'd better roll well, because FUDGING also didn't exist. Things in the woods would eat you. If you saw a sign reading "HERE THERE BE DRAGONS" it meant to go on would mean certain death. Not a "PC - tailored" encounter which was totally beatable. </p><p></p><p>WE KNEW HOW TO RUN AWAY!</p><p></p><p>Yes. Those were the days...the tales I could tell. Of dwarven anvils of Moradin that spewed gems of great value upon striking it. Inverting a mind flayer's head and butt, of a barbarian kit gone awry (think raging against friend AND foe) and when death actually MEANT something.</p><p></p><p>These were D&D's glory days, my friends. To have experienced them was an honor.</p></blockquote><p></p>
[QUOTE="Gloomshroud, post: 5303069, member: 92835"] When I was 14, D&D was magical and wonderful. I played wizards. Always. (Still do, actually, though I DM mostly). My games were high fantasy/swords n' sorcery. This was the era of Conan, Red Sonja, and the like. Fantasy was a harsh, grim world. Dragons roamed free, damsels were ALWAYS in distress, and the kobolds were dog-faced rats, not lizards. Elminster walked with us, and our dice were only ONE solid color (usually orange). THAC0 was our god, and skills were afterthoughts (except for the devious thieves). Mules and carts were quintessential adventuring gear, and if the gelatinous cubes didn't kill you...the mimic would. Or the "fireball death pit of enclosing walls" trap. We knew who Mordenkainen, Bigby, Haversham, Otiluke, Leomund, and Tasha were. They sometimes allied with us against the very evil overlord/sorcerer/tyrant. Evil was evil. Good was good. Kill the thing, take its stuff. Kill bigger things. It didn't matter WHY the gnoll was in the ballroom, it only mattered that it had a keen, vorpal broadsword. Undermountain was Halaster's Emporium of PC Death, and the gods of Faerun were the first ones. No replacements. Miniatures didn't matter, and your DM ALWAYS tried to kill you, no matter what. Railroading didn't exist because no one understood DMing except DMs. You'd better roll well, because FUDGING also didn't exist. Things in the woods would eat you. If you saw a sign reading "HERE THERE BE DRAGONS" it meant to go on would mean certain death. Not a "PC - tailored" encounter which was totally beatable. WE KNEW HOW TO RUN AWAY! Yes. Those were the days...the tales I could tell. Of dwarven anvils of Moradin that spewed gems of great value upon striking it. Inverting a mind flayer's head and butt, of a barbarian kit gone awry (think raging against friend AND foe) and when death actually MEANT something. These were D&D's glory days, my friends. To have experienced them was an honor. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
14 Year old You vs The Today You
Top