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14 Year old You vs The Today You
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<blockquote data-quote="Vanifae" data-source="post: 5306089" data-attributes="member: 58765"><p>Man those were the days, well they seemed like the days. Hanging out in the garage playing games all weekend. I would say the biggest thing about my 14 year old self, is that I was more prone to just going with what I thought was cool, we probably played more Palladium games than we did D&D or I should say AD&D at the time. We were much more prone to big ideas, gonzo settings, and house ruling. Death happened but it seemed to happen to the same people over and over.</p><p></p><p>We never worried too much about the rules, we liked big stories, sweeping epics and looking cool. They were adolescent fantasies with hot chicks, big guns/swords, and cackling evil villains. These were the days of the 10+ hour sessions, the all-nighters, and hand made characters sheets. </p><p></p><p>Present me is more interested in the story and presenting cohesive ideas and probably more planning then I ever did back then. Seat of our pants gaming was the norm back then, now I need a little more stability and planning to keep my ideas straight and make sense to me. Characterization is important to me where as then it probably was an after thought unless said character seemed important.</p></blockquote><p></p>
[QUOTE="Vanifae, post: 5306089, member: 58765"] Man those were the days, well they seemed like the days. Hanging out in the garage playing games all weekend. I would say the biggest thing about my 14 year old self, is that I was more prone to just going with what I thought was cool, we probably played more Palladium games than we did D&D or I should say AD&D at the time. We were much more prone to big ideas, gonzo settings, and house ruling. Death happened but it seemed to happen to the same people over and over. We never worried too much about the rules, we liked big stories, sweeping epics and looking cool. They were adolescent fantasies with hot chicks, big guns/swords, and cackling evil villains. These were the days of the 10+ hour sessions, the all-nighters, and hand made characters sheets. Present me is more interested in the story and presenting cohesive ideas and probably more planning then I ever did back then. Seat of our pants gaming was the norm back then, now I need a little more stability and planning to keep my ideas straight and make sense to me. Characterization is important to me where as then it probably was an after thought unless said character seemed important. [/QUOTE]
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