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1421: The Year China Discovered...
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<blockquote data-quote="Celebrim" data-source="post: 2218644" data-attributes="member: 4937"><p>I'm going to let that 'high-brow' comment slide to a large extent simply because if we don't drag the topic back on track, the moderators are going to have to take notice of the discussion. All I'll say is that I wouldn't leave it to your instructors to decide for you what is high brow philosophy applicable only for ivory tower theorizing and what is basic education that everyone needs to know. </p><p></p><p></p><p></p><p>Right. Ok, so what have we learned here. In a fantasy campaign...</p><p></p><p>1) You can have adventurers show up from far countries. Sometimes you don't have to take the PC's to the foreign culture. The foreign culture can come to them.</p><p>2) Big boats are cool. In conveinent FR terms, having the 300' long Junks from Kara Tur show up in Waterdeep can make for interesting color.</p><p>3) In the real world, there are usually mundane explanations for 'out of place artifacts'. It's a fantasy world, so feel free to use the most fantastic explanations you can think of. </p><p>4) Powerful empires can have a wide impact and can show up in places you wouldn't expect. In conveinent FR terms, it's ok discover in Maztica, that a secret order of knights from Amn or the Moonshea's or whatever has already been here centuries before and left behind mysterious relics related to an ancient secret.</p><p>5) It's perfectly fine to have lost civilizations and relics of forgotten times scattered around your fantasy world. Maybe somewhere in some hidden valley, the last city of an ancient empire still slumbers on quietly. Edgar Rice Burroughs was particularly fond of this device, and since I'm fond of Burroughs, I really need to remember to do this more in my campaigns.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 2218644, member: 4937"] I'm going to let that 'high-brow' comment slide to a large extent simply because if we don't drag the topic back on track, the moderators are going to have to take notice of the discussion. All I'll say is that I wouldn't leave it to your instructors to decide for you what is high brow philosophy applicable only for ivory tower theorizing and what is basic education that everyone needs to know. Right. Ok, so what have we learned here. In a fantasy campaign... 1) You can have adventurers show up from far countries. Sometimes you don't have to take the PC's to the foreign culture. The foreign culture can come to them. 2) Big boats are cool. In conveinent FR terms, having the 300' long Junks from Kara Tur show up in Waterdeep can make for interesting color. 3) In the real world, there are usually mundane explanations for 'out of place artifacts'. It's a fantasy world, so feel free to use the most fantastic explanations you can think of. 4) Powerful empires can have a wide impact and can show up in places you wouldn't expect. In conveinent FR terms, it's ok discover in Maztica, that a secret order of knights from Amn or the Moonshea's or whatever has already been here centuries before and left behind mysterious relics related to an ancient secret. 5) It's perfectly fine to have lost civilizations and relics of forgotten times scattered around your fantasy world. Maybe somewhere in some hidden valley, the last city of an ancient empire still slumbers on quietly. Edgar Rice Burroughs was particularly fond of this device, and since I'm fond of Burroughs, I really need to remember to do this more in my campaigns. [/QUOTE]
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