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1421: The Year China Discovered...
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<blockquote data-quote="Dannyalcatraz" data-source="post: 2219506" data-attributes="member: 19675"><p>Any technological difference can be the impetus for fun (or war, depending on the scale of the defining moment) in an RPG.</p><p></p><p>Imagine a campaign set in the bronze age tech level, when the first guy with STEEL shows up... A wizard with a couple of metal-armored brutes might seem nigh-invulnerable. If they had horses (especially if the natives had none), they might seem NEIGH-invulnerable. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p>I had a campaign recently that borrowed elements of Michael Moorcock's Million Spheres/Eternal Champion cycle, Larry Niven's Kzin, Viking history, and the very bit of history that inspired this thread.</p><p></p><p>In this campaign, there was a culture from another PMP that had black, steam & sorcery powered ships that could cross dimensional boundaries, and did so for trade...as well as plunder and slaves. That culture had fallen, but one of their subject races had taken over the reigns of the ships to carve out their own empire on that PMP...a race of large, sentient felinoids. Those felinoids had resumed the practice of raiding other PMPs for plunder, slaves...and food. The party was kidnapped at sea and...well, lets just say that the first adventure was inspired by "The Most Dangerous Game", "The Naked Prey", "Surviving the Game" and similar fiction.</p><p></p><p>There were many "How did they do that?" moments, quickly followed by "How can I do that?" moments. Total blast. In some cases, no one knew the answer- only the Ancients possessed the requisite knowledge to make certain things, and much time and effort was spent on upkeep or recovery of those items.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 2219506, member: 19675"] Any technological difference can be the impetus for fun (or war, depending on the scale of the defining moment) in an RPG. Imagine a campaign set in the bronze age tech level, when the first guy with STEEL shows up... A wizard with a couple of metal-armored brutes might seem nigh-invulnerable. If they had horses (especially if the natives had none), they might seem NEIGH-invulnerable. :D I had a campaign recently that borrowed elements of Michael Moorcock's Million Spheres/Eternal Champion cycle, Larry Niven's Kzin, Viking history, and the very bit of history that inspired this thread. In this campaign, there was a culture from another PMP that had black, steam & sorcery powered ships that could cross dimensional boundaries, and did so for trade...as well as plunder and slaves. That culture had fallen, but one of their subject races had taken over the reigns of the ships to carve out their own empire on that PMP...a race of large, sentient felinoids. Those felinoids had resumed the practice of raiding other PMPs for plunder, slaves...and food. The party was kidnapped at sea and...well, lets just say that the first adventure was inspired by "The Most Dangerous Game", "The Naked Prey", "Surviving the Game" and similar fiction. There were many "How did they do that?" moments, quickly followed by "How can I do that?" moments. Total blast. In some cases, no one knew the answer- only the Ancients possessed the requisite knowledge to make certain things, and much time and effort was spent on upkeep or recovery of those items. [/QUOTE]
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