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<blockquote data-quote="calighis" data-source="post: 4499557" data-attributes="member: 63027"><p>Ok so as i see it these are my options...</p><p>Tank crazy;</p><p>shocking black dragon horn long spear 9000 (adds one point of acid dmg per hit)</p><p>guanlets of ogre str 4000</p><p>and with the last 1500 I purchase a Mwk +4 composite.</p><p></p><p>Now my spear does 1d8+1 +1 (acid) +6 (str or with Bull Str +9) + 1d6</p><p>But I drop my shield, and im still stuck in the same horrible armor with just 17ac.</p><p>I cant be convinced to wield anything other than a two handed weapon with strength that high so bubye shield.</p><p></p><p>This woud leave me in pretty lousy shape against a horde of baddies but doing well against a BFM.</p><p>This game runs a lot of encounters that go horde and then immediatly afterwards BFM </p><p></p><p>Alternative Tank build...</p><p></p><p>I get the long spear death spike (MIC pg 50) for (6304) but with a variation that its made from dragon horn rather than cold iron. no difference in price but it adds one point of energy dmg rather than qualifying as cold iron.</p><p>ogre guanlets (4k)</p><p>+1 breastplate (1350???? am I missing the 300 in that cost for Mwk?)</p><p>armor crystal; restful crystal (500) allows me to sleep in armor.</p><p>composite bow +4 (900)(only a +6 bonus on attack roll and probably not hitting anything much)</p><p>steadfast boots (1.4k)</p><p></p><p>I like this tank build a little better because the synergy between death spike and steadfast is good, and while I get less dmg at least my AC is a respectable 20</p><p>An steadfast attack from death spike against a charger is likley to trigger its ability and i get some added buff for an hour.</p><p></p><p>Defense Utility build</p><p>+1 Breastplate (1350)</p><p>rest crystal (500)</p><p>+1 wooden shield (1150)</p><p>clasp of energy resistance fire 5 (500 this is actually an energy crystal)</p><p>vest of resistance +1 (1k)</p><p>bracers of armor +1 (1k)</p><p>ring of protection +1 (2k)</p><p>amulet of retributive healing (2k)</p><p>pearl of power x 2 (2k)</p><p>+3 mwk comp long bow (800)</p><p>remove fear X 2 (50)</p><p>scroll x 2 prot from evil (50) </p><p>scroll x 1 lesser restoration (150)</p><p>scroll hide from undead x 1 (25)</p><p>scroll bull's strength x 2 (300)</p><p>tangle patch x 1 (200)</p><p>MwK flail (308)</p><p>scroll bless x 2 (50)</p><p>scroll nimbus of light x 2 (50)</p><p>align weapon x 1 (150)</p><p>scroll invisibility purge (375)</p><p>scroll remove disease (375)</p><p>scroll calm emotions x 1 (150)</p><p>comprehend languages x 1 (25)</p><p>magic weapon x 1 (25)</p><p></p><p>The 24 AC really makes my cleric able to wade into combat, bolster and heal allies, while being less of a liability in front line melee. The amulet of retributive healing makes him a great front line healer as well.</p><p>In addition it maximizes his utility in many different potential situations. The big problem is that he is only getting +3 for Bab and +3 to hit for str making him not so great in melee situations. However... with enough bless and bulls str, magicweapon and brambles, he comes out hitting and doing damage sometimes, but this burns a great deal of spells out and requires time before combat to cast and most encounters wont be like that.</p><p>Practical maybe but he's no supersayan. </p><p></p><p>Also in this scenario the group would buy me a belt of healing.</p><p>as well as revivify scrolls.</p><p></p><p></p><p>Sooooo.</p><p>which one do I do...</p></blockquote><p></p>
[QUOTE="calighis, post: 4499557, member: 63027"] Ok so as i see it these are my options... Tank crazy; shocking black dragon horn long spear 9000 (adds one point of acid dmg per hit) guanlets of ogre str 4000 and with the last 1500 I purchase a Mwk +4 composite. Now my spear does 1d8+1 +1 (acid) +6 (str or with Bull Str +9) + 1d6 But I drop my shield, and im still stuck in the same horrible armor with just 17ac. I cant be convinced to wield anything other than a two handed weapon with strength that high so bubye shield. This woud leave me in pretty lousy shape against a horde of baddies but doing well against a BFM. This game runs a lot of encounters that go horde and then immediatly afterwards BFM Alternative Tank build... I get the long spear death spike (MIC pg 50) for (6304) but with a variation that its made from dragon horn rather than cold iron. no difference in price but it adds one point of energy dmg rather than qualifying as cold iron. ogre guanlets (4k) +1 breastplate (1350???? am I missing the 300 in that cost for Mwk?) armor crystal; restful crystal (500) allows me to sleep in armor. composite bow +4 (900)(only a +6 bonus on attack roll and probably not hitting anything much) steadfast boots (1.4k) I like this tank build a little better because the synergy between death spike and steadfast is good, and while I get less dmg at least my AC is a respectable 20 An steadfast attack from death spike against a charger is likley to trigger its ability and i get some added buff for an hour. Defense Utility build +1 Breastplate (1350) rest crystal (500) +1 wooden shield (1150) clasp of energy resistance fire 5 (500 this is actually an energy crystal) vest of resistance +1 (1k) bracers of armor +1 (1k) ring of protection +1 (2k) amulet of retributive healing (2k) pearl of power x 2 (2k) +3 mwk comp long bow (800) remove fear X 2 (50) scroll x 2 prot from evil (50) scroll x 1 lesser restoration (150) scroll hide from undead x 1 (25) scroll bull's strength x 2 (300) tangle patch x 1 (200) MwK flail (308) scroll bless x 2 (50) scroll nimbus of light x 2 (50) align weapon x 1 (150) scroll invisibility purge (375) scroll remove disease (375) scroll calm emotions x 1 (150) comprehend languages x 1 (25) magic weapon x 1 (25) The 24 AC really makes my cleric able to wade into combat, bolster and heal allies, while being less of a liability in front line melee. The amulet of retributive healing makes him a great front line healer as well. In addition it maximizes his utility in many different potential situations. The big problem is that he is only getting +3 for Bab and +3 to hit for str making him not so great in melee situations. However... with enough bless and bulls str, magicweapon and brambles, he comes out hitting and doing damage sometimes, but this burns a great deal of spells out and requires time before combat to cast and most encounters wont be like that. Practical maybe but he's no supersayan. Also in this scenario the group would buy me a belt of healing. as well as revivify scrolls. Sooooo. which one do I do... [/QUOTE]
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