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<blockquote data-quote="the Jester" data-source="post: 4515543" data-attributes="member: 1210"><p><strong><span style="font-size: 18px">WHALE</span></strong></p><p> </p><p>In Cydra, whales are fully sentient and a very important group of aquatic races. Cetaceans in general are the ‘good guys of the sea,’ with ancient whales being renowned as sages or legendary diplomats. Some, too, are extraordinarily dangerous warriors. </p><p></p><p><strong><span style="font-size: 15px"></span></strong></p><p><strong><span style="font-size: 15px">NARWHAL EXPLORER--- Level 14 Skirmisher</span></strong></p><p>Large natural magical beast (whale)--- XP 1000</p><p>---</p><p>Initiative +14; Senses Perception +17, blindsight 16 (in water only)</p><p>HP 144; Bloodied 72</p><p>AC 28; Fortitude 28; Reflex 26; Will 26</p><p>Resist cold 15</p><p>Speed swim 9</p><p>---</p><p><strong>[Melee basic] Horn Stab</strong> (standard; at will): Reach 2; +19 vs. AC; 2d8+5 damage.</p><p></p><p><strong>[Melee] Narwhal Charge</strong> (standard; at will): The narwhal moves 8 and attacks: +20 vs. AC; 3d6+5 damage.</p><p></p><p><strong>Waterborn:</strong> While in water, a whale gets +2 on attack rolls against creatures without a swim speed.</p><p>---</p><p>Alignment good; Languages Green Speech, Whale</p><p>Skills Endurance +19, Perception +17</p><p>Str 20; Dex 20; Wis 20</p><p>Con 24; Int 12; Cha 11</p><p></p><p></p><p><strong><span style="font-size: 15px">ORCA WARRIOR--- Level 18 Soldier</span></strong></p><p>Huge natural magical beast (whale)--- XP 2000</p><p>---</p><p>Initiative +16; Senses Perception +20; blindsight 16 (in water only)</p><p>HP 173; Bloodied 86</p><p>AC 34; Fortitude 32; Reflex 29; Will 30</p><p>Speed swim 10</p><p>---</p><p><strong>[Melee basic] Bite </strong>(standard; at will): +25 vs. AC; 2d8+7 damage.</p><p></p><p><strong>[Melee] Leaping Attack</strong> (standard; at will): The orca warrior jumps 2 squares (even up out of the water) and makes an attack: +21 vs. Reflex; 3d8+7 damage. </p><p></p><p><strong>Waterborn:</strong> While in water, a whale gets +2 on attack rolls against creatures without a swim speed.</p><p>---</p><p>Alignment good; Languages Green Speech, Whale</p><p>Skills Athletics +22, Endurance +19, Perception +20</p><p>Str 26; Dex 21; Wis 22</p><p>Con 21; Int 13; Cha 16</p><p></p><p></p><p><strong><span style="font-size: 15px">SPERM WHALE ASCETIC--- Level 24 Soldier</span></strong></p><p>Gargantuan natural magical beast (whale)--- XP 6,050</p><p>---</p><p>Initiative +17; Senses Perception +25; blindsight 16 (in water only)</p><p>HP 230; Bloodied 115</p><p>AC 40; Fortitude 38; Reflex 33; Will 36</p><p>Speed swim 9</p><p>---</p><p><strong>[Melee basic] Bite</strong> (standard; at will): Reach 2; +31 vs. AC; 4d6+8 damage.</p><p></p><p><strong>[Melee] Fluke </strong>(standard; at will): Reach 3; +31 vs. AC; 3d6+8 damage, and target is stunned (save ends)</p><p><strong></strong></p><p><strong>Mind Over Matter</strong> (immediate reaction; when affected by a condition that a saving throw; at will): The sperm whale ascetic makes an immediate saving throw to end the effect.</p><p></p><p><strong>Asceticism</strong> (minor; only when bloodied; encounter) <strong>Healing:</strong> The sperm whale ascetic regains 57 hit points and gains resist all 5 until the end of its next turn.</p><p></p><p><strong>Waterborn:</strong> While in water, a whale gets +2 on attack rolls against creatures without a swim speed.</p><p>---</p><p>Alignment good; Languages Green Speech, Whale</p><p>Skills Athletics +26, Endurance +27, Perception +25</p><p>Str 28; Dex 16; Wis 26</p><p>Con 30; Int 20; Cha 20</p><p></p><p></p><p><strong><span style="font-size: 15px">BLUE WHALE MAGE--- Level 30 Elite Controller</span></strong></p><p>Gargantuan natural magical beast (whale) --- XP 19,000</p><p>---</p><p>Initiative +18; Senses Perception +30; blindsight 24 (in water only)</p><p>HP 496; Bloodied 248</p><p>AC 46; Fortitude 45; Reflex 45; Will 46</p><p>Speed swim 12</p><p>---</p><p><strong>[Melee basic] Tail Fluke</strong> (standard; at will): Reach 3; +35 vs. AC; 3d8+10 damage and target is pushed 2.</p><p></p><p><strong>[Ranged] Enchanting Whalesong </strong>(standard; at will) <strong>Charm, Thunder:</strong> Range 20; +34 vs. Will; target is immobilized (save ends).</p><p></p><p><strong>[Ranged] Icy Tide</strong> (standard; recharge 5 6) <strong>Cold:</strong> +34 vs. Reflex; 2d8+10 cold damage and target slides 3 squares.</p><p></p><p><strong>[Area] Stunning Whalesong</strong> (standard; recharge 6) <strong>Thunder: </strong>Burst 3 within 10; targets each creature in burst; +32 vs. Will; 4d10+9 thunder damage and target is stunned (save ends).</p><p></p><p><strong>[Close] Shocking Rebuttal</strong> (immediate reaction; when hit by a close or melee attack; at will) <strong>Lightning:</strong> Burst 2; attacks each enemy in burst; +32 vs. Reflex; 5d10+9 lightning damage and the target is dazed (save ends).</p><p></p><p><strong>Waterborn:</strong> While in water, a whale gets +2 on attack rolls against creatures without a swim speed.</p><p>---</p><p>Alignment lawful good; Languages Green Speech, Whale</p><p>Skills Athletics +29, Endurance +29, Perception +30</p><p>Str 28; Dex 16; Wis 30</p><p>Con 28; Int 32; Cha 25</p></blockquote><p></p>
[QUOTE="the Jester, post: 4515543, member: 1210"] [B][SIZE="5"]WHALE[/SIZE][/B] In Cydra, whales are fully sentient and a very important group of aquatic races. Cetaceans in general are the ‘good guys of the sea,’ with ancient whales being renowned as sages or legendary diplomats. Some, too, are extraordinarily dangerous warriors. [B][SIZE="4"] NARWHAL EXPLORER--- Level 14 Skirmisher[/SIZE][/B] Large natural magical beast (whale)--- XP 1000 --- Initiative +14; Senses Perception +17, blindsight 16 (in water only) HP 144; Bloodied 72 AC 28; Fortitude 28; Reflex 26; Will 26 Resist cold 15 Speed swim 9 --- [B][Melee basic] Horn Stab[/B] (standard; at will): Reach 2; +19 vs. AC; 2d8+5 damage. [B][Melee] Narwhal Charge[/B] (standard; at will): The narwhal moves 8 and attacks: +20 vs. AC; 3d6+5 damage. [B]Waterborn:[/B] While in water, a whale gets +2 on attack rolls against creatures without a swim speed. --- Alignment good; Languages Green Speech, Whale Skills Endurance +19, Perception +17 Str 20; Dex 20; Wis 20 Con 24; Int 12; Cha 11 [B][SIZE="4"]ORCA WARRIOR--- Level 18 Soldier[/SIZE][/B] Huge natural magical beast (whale)--- XP 2000 --- Initiative +16; Senses Perception +20; blindsight 16 (in water only) HP 173; Bloodied 86 AC 34; Fortitude 32; Reflex 29; Will 30 Speed swim 10 --- [B][Melee basic] Bite [/B](standard; at will): +25 vs. AC; 2d8+7 damage. [B][Melee] Leaping Attack[/B] (standard; at will): The orca warrior jumps 2 squares (even up out of the water) and makes an attack: +21 vs. Reflex; 3d8+7 damage. [B]Waterborn:[/B] While in water, a whale gets +2 on attack rolls against creatures without a swim speed. --- Alignment good; Languages Green Speech, Whale Skills Athletics +22, Endurance +19, Perception +20 Str 26; Dex 21; Wis 22 Con 21; Int 13; Cha 16 [B][SIZE="4"]SPERM WHALE ASCETIC--- Level 24 Soldier[/SIZE][/B] Gargantuan natural magical beast (whale)--- XP 6,050 --- Initiative +17; Senses Perception +25; blindsight 16 (in water only) HP 230; Bloodied 115 AC 40; Fortitude 38; Reflex 33; Will 36 Speed swim 9 --- [B][Melee basic] Bite[/B] (standard; at will): Reach 2; +31 vs. AC; 4d6+8 damage. [B][Melee] Fluke [/B](standard; at will): Reach 3; +31 vs. AC; 3d6+8 damage, and target is stunned (save ends) [B] Mind Over Matter[/B] (immediate reaction; when affected by a condition that a saving throw; at will): The sperm whale ascetic makes an immediate saving throw to end the effect. [B]Asceticism[/B] (minor; only when bloodied; encounter) [B]Healing:[/B] The sperm whale ascetic regains 57 hit points and gains resist all 5 until the end of its next turn. [B]Waterborn:[/B] While in water, a whale gets +2 on attack rolls against creatures without a swim speed. --- Alignment good; Languages Green Speech, Whale Skills Athletics +26, Endurance +27, Perception +25 Str 28; Dex 16; Wis 26 Con 30; Int 20; Cha 20 [B][SIZE="4"]BLUE WHALE MAGE--- Level 30 Elite Controller[/SIZE][/B] Gargantuan natural magical beast (whale) --- XP 19,000 --- Initiative +18; Senses Perception +30; blindsight 24 (in water only) HP 496; Bloodied 248 AC 46; Fortitude 45; Reflex 45; Will 46 Speed swim 12 --- [B][Melee basic] Tail Fluke[/B] (standard; at will): Reach 3; +35 vs. AC; 3d8+10 damage and target is pushed 2. [B][Ranged] Enchanting Whalesong [/B](standard; at will) [B]Charm, Thunder:[/B] Range 20; +34 vs. Will; target is immobilized (save ends). [B][Ranged] Icy Tide[/B] (standard; recharge 5 6) [B]Cold:[/B] +34 vs. Reflex; 2d8+10 cold damage and target slides 3 squares. [B][Area] Stunning Whalesong[/B] (standard; recharge 6) [B]Thunder: [/B]Burst 3 within 10; targets each creature in burst; +32 vs. Will; 4d10+9 thunder damage and target is stunned (save ends). [B][Close] Shocking Rebuttal[/B] (immediate reaction; when hit by a close or melee attack; at will) [B]Lightning:[/B] Burst 2; attacks each enemy in burst; +32 vs. Reflex; 5d10+9 lightning damage and the target is dazed (save ends). [B]Waterborn:[/B] While in water, a whale gets +2 on attack rolls against creatures without a swim speed. --- Alignment lawful good; Languages Green Speech, Whale Skills Athletics +29, Endurance +29, Perception +30 Str 28; Dex 16; Wis 30 Con 28; Int 32; Cha 25 [/QUOTE]
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