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15 Minute Adventuring Day
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<blockquote data-quote="UngeheuerLich" data-source="post: 5503112" data-attributes="member: 59057"><p>I guess 15 min adventuring day is a bit of an exaggeration:</p><p> </p><p>You should however consider using slightly lower encounters now, to have your balance back. An equal level encounter or 1 level lower is now a normal challenge. So monsters hit players a little bit less, but harder, monsters are easier to hit and have lower hp. (And give a little bit less xp) Combats are a bt more swingy now.</p><p> </p><p>I guess, your DM just tries to use equal hard challenges (some levels above your party) which was the prime source of grind (7 encounters in a single day with only 1 surge per encounter spent sound exactly like that... monsters seem to have literally no chance.)</p><p> </p><p>I don´t want to make estimations about your party composition, but the new monster math makes characters, that focus on defense more viable, as monsters of a medium difficult encounter hit worse and are easier to hit. And focussing on defense gets really worthwhile if monsters have hard times hitting.</p><p> </p><p>Oh, and of course: an average of 4 encounters is what the system assumes. On a 7 encounter average day, classes without dailies are a little bit favoured.</p></blockquote><p></p>
[QUOTE="UngeheuerLich, post: 5503112, member: 59057"] I guess 15 min adventuring day is a bit of an exaggeration: You should however consider using slightly lower encounters now, to have your balance back. An equal level encounter or 1 level lower is now a normal challenge. So monsters hit players a little bit less, but harder, monsters are easier to hit and have lower hp. (And give a little bit less xp) Combats are a bt more swingy now. I guess, your DM just tries to use equal hard challenges (some levels above your party) which was the prime source of grind (7 encounters in a single day with only 1 surge per encounter spent sound exactly like that... monsters seem to have literally no chance.) I don´t want to make estimations about your party composition, but the new monster math makes characters, that focus on defense more viable, as monsters of a medium difficult encounter hit worse and are easier to hit. And focussing on defense gets really worthwhile if monsters have hard times hitting. Oh, and of course: an average of 4 encounters is what the system assumes. On a 7 encounter average day, classes without dailies are a little bit favoured. [/QUOTE]
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