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General Tabletop Discussion
*Pathfinder & Starfinder
15 Minute Adventuring Day
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<blockquote data-quote="UngeheuerLich" data-source="post: 5503498" data-attributes="member: 59057"><p>The thing is:</p><p> </p><p>a) guidelines are rewritten in the essentials DM kit: (or are they the same we had before?)</p><p>moderately difficult, challenging but not overwhelming is level or level +1</p><p> </p><p>suggested encounters are: </p><p> </p><p>6 encounters of level or level +1, </p><p>1 encounter level -1,</p><p>and one encounter level +3</p><p> </p><p>when previously we heard of groubs that were not threatened at all by equal level encounters, that ended in a grind.</p><p>In the forum we read many stories of level +3 beeing easy cakewalks, as damage was too low.</p><p> </p><p>b) I had a long answer to you, KarinsDad, but i don´t want to be drawn in a discussion of probability and average damage again. Your math is ok. I just want to remind, that with defender marks, and monsters of lower level, chances for hit series are greatly reduced, which can potentially drop a character. The same is true about monsters, but players usually have other tricks, dropping a monster after bad luck (miss by one) occurs.</p><p> </p><p>Edit:</p><p>since last session we tried a houserule:</p><p> </p><p>Based on the idea to make the heal skill more useful and to make the game a little bit more simulationist we allow to make a heal check against a medium DC/Hard DC to replenish a 1 or 2 surges lost in a fight.</p><p> </p><p>For or a short while we allowed a heal check to increase numbers healed at a rest by 2 points, but that was stepping to heavily on the bard or the druids ability. We are still edgging out the rough parts, but this rule will definitively increase the numbers of encounters the party can face at a given day.</p><p> </p><p>(As a counterbalance, a rough night does not give back all surges)</p></blockquote><p></p>
[QUOTE="UngeheuerLich, post: 5503498, member: 59057"] The thing is: a) guidelines are rewritten in the essentials DM kit: (or are they the same we had before?) moderately difficult, challenging but not overwhelming is level or level +1 suggested encounters are: 6 encounters of level or level +1, 1 encounter level -1, and one encounter level +3 when previously we heard of groubs that were not threatened at all by equal level encounters, that ended in a grind. In the forum we read many stories of level +3 beeing easy cakewalks, as damage was too low. b) I had a long answer to you, KarinsDad, but i don´t want to be drawn in a discussion of probability and average damage again. Your math is ok. I just want to remind, that with defender marks, and monsters of lower level, chances for hit series are greatly reduced, which can potentially drop a character. The same is true about monsters, but players usually have other tricks, dropping a monster after bad luck (miss by one) occurs. Edit: since last session we tried a houserule: Based on the idea to make the heal skill more useful and to make the game a little bit more simulationist we allow to make a heal check against a medium DC/Hard DC to replenish a 1 or 2 surges lost in a fight. For or a short while we allowed a heal check to increase numbers healed at a rest by 2 points, but that was stepping to heavily on the bard or the druids ability. We are still edgging out the rough parts, but this rule will definitively increase the numbers of encounters the party can face at a given day. (As a counterbalance, a rough night does not give back all surges) [/QUOTE]
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