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*Pathfinder & Starfinder
15 Minute Adventuring Day
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<blockquote data-quote="jbear" data-source="post: 5503687" data-attributes="member: 75065"><p>My last post was devoured by the internet. A sign from the inter-verse the post was too long? Probably! I'll be brief.</p><p></p><p>I've been devouring party's HSurges since I have begun using updated damage values.</p><p>I haven't seen a concrete reduction in the number of encounters per day yet. Off the top of my head:</p><p></p><p>4th to last Day: 6 encounters; party fled from 2, 1 skill challenge</p><p>3rd to last Day: 2 encounters; both encounters were Hard-Very Hard</p><p>2nd to last Day: 8 encounters; party fled from 1, 2 skill challenges, 1 encounter interrupted Extended Rest </p><p>Last Day: 4 encounters; 1 Trap, 1 Hard, 1 Very Hard, 1 "Encounter Area"</p><p></p><p>Some elements perhaps relevant to why my Party hasn't been affected consistently:</p><p></p><p>-My PCs are more than willing to flee</p><p>-I use skill challenges quite often; although my challenges are usually quite harmful if failed (even to a minor degree)</p><p>-I have rewarded the PCs with bonus HSurges at critical points (where I also consider it makes sense story-wise)</p><p>-During my last session I combined 3 encounters into an "Encounter Area" and ran it as a Skill Challenge. This actually worked remarkably well and left my players with the sensation they had done lots and achieved even more in a relatively short period of time while still being properly challenged. This is the kind of sensation I want them to have.</p><p></p><p>About now is the time where any more explanation is bound to call the wrath of the gods of the inter-verse down upon me, and so as not to have my post devoured again, I'll leave it here.</p><p></p><p>p.s more than happy to expand on rewarding HSurges or Encounter Areas combining combat encounters and skill challenges on a dungeon map. I think these can be factors that help expand the 'Adventurer's Working Day', but it may be slightly off topic.</p></blockquote><p></p>
[QUOTE="jbear, post: 5503687, member: 75065"] My last post was devoured by the internet. A sign from the inter-verse the post was too long? Probably! I'll be brief. I've been devouring party's HSurges since I have begun using updated damage values. I haven't seen a concrete reduction in the number of encounters per day yet. Off the top of my head: 4th to last Day: 6 encounters; party fled from 2, 1 skill challenge 3rd to last Day: 2 encounters; both encounters were Hard-Very Hard 2nd to last Day: 8 encounters; party fled from 1, 2 skill challenges, 1 encounter interrupted Extended Rest Last Day: 4 encounters; 1 Trap, 1 Hard, 1 Very Hard, 1 "Encounter Area" Some elements perhaps relevant to why my Party hasn't been affected consistently: -My PCs are more than willing to flee -I use skill challenges quite often; although my challenges are usually quite harmful if failed (even to a minor degree) -I have rewarded the PCs with bonus HSurges at critical points (where I also consider it makes sense story-wise) -During my last session I combined 3 encounters into an "Encounter Area" and ran it as a Skill Challenge. This actually worked remarkably well and left my players with the sensation they had done lots and achieved even more in a relatively short period of time while still being properly challenged. This is the kind of sensation I want them to have. About now is the time where any more explanation is bound to call the wrath of the gods of the inter-verse down upon me, and so as not to have my post devoured again, I'll leave it here. p.s more than happy to expand on rewarding HSurges or Encounter Areas combining combat encounters and skill challenges on a dungeon map. I think these can be factors that help expand the 'Adventurer's Working Day', but it may be slightly off topic. [/QUOTE]
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