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15 Minute Adventuring Day
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<blockquote data-quote="eriktheguy" data-source="post: 5504534" data-attributes="member: 83662"><p>This was an interesting read. I'm DMing at early paragon now and haven't come across this combat trivialization. Of course MM3 has been out for awhile and when I don't use its monsters, I'm modifying monsters from other sources to have similar HP and damage levels. My party is a far cry from optimal, but they do keep learning new tricks.</p><p></p><p>I just noticed that your 4e pre-MM3 plight reminded me of my 3e DMing days. I remember taking a long time to plan encounters, and meta-gaming furiously. There were essentially two factors to consider. One was that the Wizard's spells would trivialize half the monsters in the book, and the other was that I couldn't let a monster end up standing next to the fighter unless it was a massive AC/HP tank like a dragon. Most fights ended with the party sweeping the monsters up trivially. It was hard to find a balance, it was usually either a cakewalk or a TPK (without intervention).</p><p></p><p>One of the things I like about 4e in this respect is the power limitation. Knowing that players have only 3 dailies and 3 encounters is nice. The fact that this doesn't continue to expand with levels really helps. They do continue to learn knew utility powers as they level though, and most of them are combat oriented. That is one major source of their growth.</p><p></p><p>The additional surge usage has been noted at my table too. The player's take more damage and have more healing at their disposal. I've been thinking of granting them additional healing surges per tier to help compensate for this. Anyone done so in the past? (I've been thinking of a flat 1 surge per tier). Another option is to have them encounter paragon and epic level comforts during their adventuring days. Enchanted meals that can help recover some surges or the like. I could dole this out on a per-adventure basis if I wanted more control, or hand it out as a magic item that can only be used again after an extended rest and a milestone.</p></blockquote><p></p>
[QUOTE="eriktheguy, post: 5504534, member: 83662"] This was an interesting read. I'm DMing at early paragon now and haven't come across this combat trivialization. Of course MM3 has been out for awhile and when I don't use its monsters, I'm modifying monsters from other sources to have similar HP and damage levels. My party is a far cry from optimal, but they do keep learning new tricks. I just noticed that your 4e pre-MM3 plight reminded me of my 3e DMing days. I remember taking a long time to plan encounters, and meta-gaming furiously. There were essentially two factors to consider. One was that the Wizard's spells would trivialize half the monsters in the book, and the other was that I couldn't let a monster end up standing next to the fighter unless it was a massive AC/HP tank like a dragon. Most fights ended with the party sweeping the monsters up trivially. It was hard to find a balance, it was usually either a cakewalk or a TPK (without intervention). One of the things I like about 4e in this respect is the power limitation. Knowing that players have only 3 dailies and 3 encounters is nice. The fact that this doesn't continue to expand with levels really helps. They do continue to learn knew utility powers as they level though, and most of them are combat oriented. That is one major source of their growth. The additional surge usage has been noted at my table too. The player's take more damage and have more healing at their disposal. I've been thinking of granting them additional healing surges per tier to help compensate for this. Anyone done so in the past? (I've been thinking of a flat 1 surge per tier). Another option is to have them encounter paragon and epic level comforts during their adventuring days. Enchanted meals that can help recover some surges or the like. I could dole this out on a per-adventure basis if I wanted more control, or hand it out as a magic item that can only be used again after an extended rest and a milestone. [/QUOTE]
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