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15 Minute Adventuring Day
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<blockquote data-quote="Abraxas" data-source="post: 5505547" data-attributes="member: 1266"><p>Our group is in mid epic levels now and were high paragon when the changes were made. Since the changes our group has been averaging about 2 encounters before the PCs need an extended rest. The new damage output has been brutal. The people I game with were never optimizers - the picked stuff they thought was cool - so the old numbers worked great for us.</p><p></p><p>In addition, the newer monsters that always have some sort of debilitating effect on every blasted attack, or have huge debilitating auras, have caused more grind than we ever experienced previously. This is aggravated by the fact that unless the attack targets your strongest defense (and then even in spite of it some times) we never seem to get missed by attacks.</p><p></p><p>It has caused the players to switch to an overwhelming strike type mentality that wasn't present in heroic and low paragon levels for us.</p><p></p><p>To mitigate the problems we have encountered, the casters have obtained one ritual that allows the PCs to share healing surges and another that lets us take an extended rest in only 10 minutes.</p></blockquote><p></p>
[QUOTE="Abraxas, post: 5505547, member: 1266"] Our group is in mid epic levels now and were high paragon when the changes were made. Since the changes our group has been averaging about 2 encounters before the PCs need an extended rest. The new damage output has been brutal. The people I game with were never optimizers - the picked stuff they thought was cool - so the old numbers worked great for us. In addition, the newer monsters that always have some sort of debilitating effect on every blasted attack, or have huge debilitating auras, have caused more grind than we ever experienced previously. This is aggravated by the fact that unless the attack targets your strongest defense (and then even in spite of it some times) we never seem to get missed by attacks. It has caused the players to switch to an overwhelming strike type mentality that wasn't present in heroic and low paragon levels for us. To mitigate the problems we have encountered, the casters have obtained one ritual that allows the PCs to share healing surges and another that lets us take an extended rest in only 10 minutes. [/QUOTE]
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