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15 Minute Adventuring Day
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<blockquote data-quote="Riastlin" data-source="post: 5506125" data-attributes="member: 94022"><p>Good point UngeheuerLich. When the ranger took 114 points of damage from a single monster's first turn (putting her 1 point from death), it was really only because the monster was using the MM3 numbers. The monster was I believe (don't have my notes in front of me) 1 level below the party's. Under the old damage expressions, I'm not even sure the ranger would have been bloodied by the same sequence. Had I been using a monster 2 or 3 levels above the party's level, the ranger would have been well and truly dead. What the ranger learned was that wandering off by yourself in a dungeon that's known to be dangerous is not a particularly bright idea. What I learned was that, as you say, equal level encounters can be just as frightening as level +4 encounters used to be.</p><p> </p><p>I fully expect that if I always throw encounters at the party that are a couple levels above theirs, they'll be wanting to take frequent extended rests. By using equal-level encounters though, they're able to get in a number of encounters before needing to take an extended rest.</p></blockquote><p></p>
[QUOTE="Riastlin, post: 5506125, member: 94022"] Good point UngeheuerLich. When the ranger took 114 points of damage from a single monster's first turn (putting her 1 point from death), it was really only because the monster was using the MM3 numbers. The monster was I believe (don't have my notes in front of me) 1 level below the party's. Under the old damage expressions, I'm not even sure the ranger would have been bloodied by the same sequence. Had I been using a monster 2 or 3 levels above the party's level, the ranger would have been well and truly dead. What the ranger learned was that wandering off by yourself in a dungeon that's known to be dangerous is not a particularly bright idea. What I learned was that, as you say, equal level encounters can be just as frightening as level +4 encounters used to be. I fully expect that if I always throw encounters at the party that are a couple levels above theirs, they'll be wanting to take frequent extended rests. By using equal-level encounters though, they're able to get in a number of encounters before needing to take an extended rest. [/QUOTE]
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