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15 Minute Adventuring Day
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<blockquote data-quote="KarinsDad" data-source="post: 5506145" data-attributes="member: 2011"><p>You are looking at it as black and white percentage of number of books.</p><p></p><p>First, not all of the PHB errata is about feats, powers, etc.</p><p></p><p>Some of it is skills and other aspects which are under the control of the players designing a PC.</p><p></p><p></p><p>Second, you are forgetting about lessons learned.</p><p></p><p>The designers put together the PHB and the community found gaping holes in it right away. The PHB is version 1.0 of 4E. Sorry, but balance-wise, it sucked in some places. It has a lot of non-obvious on the surface balance bugs.</p><p></p><p>Why? Because just like software design, version 1.0 of anything is a lot worse than later refinements.</p><p></p><p></p><p>PHB 2 is version 1.5 of 4E. There is a lot fewer errata on PHB 2 because the designers made fewer obviously bad mistakes. They learned from their earlier mistakes.</p><p></p><p></p><p>Martial Power came out in November 2008 and it had a brand spanking new mechanic of Battlerager which totally ignored minion damage and totally unbalanced Fighters with a plethora of free hit points multiple times per round. Opps. Another lesson learned. Another errata. This is only 5 months after the PHB came out and was already on the drawing boards. Such an obviously bad design wasn't caught because the designers hadn't yet learned as much what to do and what to not do.</p><p></p><p></p><p>It takes time for the designers to start getting it right. Heck, the second re-design of the skill challenge table took 2 years to implement. The orignal sucked and was way too hard in some cases. The first re-design was pushed out quickly and still sucked, just in the opposite direction (it still heavily disregarded the math). The third re-design is pretty darn close to the actual math, but it's still too easy (Medium DCs are nearly 100% success for most trained PCs, that's not medium, that's easy), but not as egregious as the second design.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 5506145, member: 2011"] You are looking at it as black and white percentage of number of books. First, not all of the PHB errata is about feats, powers, etc. Some of it is skills and other aspects which are under the control of the players designing a PC. Second, you are forgetting about lessons learned. The designers put together the PHB and the community found gaping holes in it right away. The PHB is version 1.0 of 4E. Sorry, but balance-wise, it sucked in some places. It has a lot of non-obvious on the surface balance bugs. Why? Because just like software design, version 1.0 of anything is a lot worse than later refinements. PHB 2 is version 1.5 of 4E. There is a lot fewer errata on PHB 2 because the designers made fewer obviously bad mistakes. They learned from their earlier mistakes. Martial Power came out in November 2008 and it had a brand spanking new mechanic of Battlerager which totally ignored minion damage and totally unbalanced Fighters with a plethora of free hit points multiple times per round. Opps. Another lesson learned. Another errata. This is only 5 months after the PHB came out and was already on the drawing boards. Such an obviously bad design wasn't caught because the designers hadn't yet learned as much what to do and what to not do. It takes time for the designers to start getting it right. Heck, the second re-design of the skill challenge table took 2 years to implement. The orignal sucked and was way too hard in some cases. The first re-design was pushed out quickly and still sucked, just in the opposite direction (it still heavily disregarded the math). The third re-design is pretty darn close to the actual math, but it's still too easy (Medium DCs are nearly 100% success for most trained PCs, that's not medium, that's easy), but not as egregious as the second design. [/QUOTE]
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