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15 Minute Adventuring Day
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<blockquote data-quote="Tony Vargas" data-source="post: 5506330" data-attributes="member: 996"><p>More healing also makes encounters seem easier because people aren't spending a lot of time bloodied or making death saves. </p><p></p><p></p><p>Other random points from trying to catch up on the thread:</p><p></p><p>...</p><p></p><p>4e did introduce milestones, which grant Action Points and (pre-E) extra uses of your item dailies, so there was definitely a mechanism that rewarded pressing on. </p><p></p><p>...</p><p></p><p>I think a lot of the perception of a combat being 'too easy' comes from the expectations built up in 'death spiral' 3.x campaigns. That a 'hard' combat is one in which PCs die if they let a monster stay up for more than a round or two, and that 'hard' combats are won through via nova tactics. </p><p></p><p>...</p><p></p><p>Bigger numbers are always the easiest way to answer the complaint that something isn't good enough, or to make something new 'interesting' and 'worthwhile.' Easiest <> Best.</p><p></p><p>...</p><p></p><p>Yes, there's been power inflation/creep over the life of 4e. No, fixing broken combos with errata does not mean there's been no power inflation. </p><p></p><p>...</p><p></p><p>'bout it... hard to keep up with this thread...</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 5506330, member: 996"] More healing also makes encounters seem easier because people aren't spending a lot of time bloodied or making death saves. Other random points from trying to catch up on the thread: ... 4e did introduce milestones, which grant Action Points and (pre-E) extra uses of your item dailies, so there was definitely a mechanism that rewarded pressing on. ... I think a lot of the perception of a combat being 'too easy' comes from the expectations built up in 'death spiral' 3.x campaigns. That a 'hard' combat is one in which PCs die if they let a monster stay up for more than a round or two, and that 'hard' combats are won through via nova tactics. ... Bigger numbers are always the easiest way to answer the complaint that something isn't good enough, or to make something new 'interesting' and 'worthwhile.' Easiest <> Best. ... Yes, there's been power inflation/creep over the life of 4e. No, fixing broken combos with errata does not mean there's been no power inflation. ... 'bout it... hard to keep up with this thread... [/QUOTE]
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