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15 Minute Workday Myth?
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<blockquote data-quote="Rechan" data-source="post: 3845553" data-attributes="member: 54846"><p>So your response to 15-minute work day metagaming on the players part is to metagame on the DM part?</p><p></p><p>If a trap can only be caught by taking 20, then that's a trap that's well outside the bounds of the party. </p><p></p><p>The characters without search in their class skills must be bored to tears. And what exactly prevents the monsters from the next room from going "Hey, those bozos in the next room are taking five hours to get in here. My buff spells are running out - I'm going to charge in there and attack them." </p><p></p><p>In one of my games, the players are so paranoid and cautious I just want to scream at them. They find a sack in a monster's lair, they cast detect magic on it, then they pull their weapons and poke the sack, then they look inside, then they turn the sack upside down with their weapons drawn. It really slows things down and makes every five feet an exercise in analysis.</p></blockquote><p></p>
[QUOTE="Rechan, post: 3845553, member: 54846"] So your response to 15-minute work day metagaming on the players part is to metagame on the DM part? If a trap can only be caught by taking 20, then that's a trap that's well outside the bounds of the party. The characters without search in their class skills must be bored to tears. And what exactly prevents the monsters from the next room from going "Hey, those bozos in the next room are taking five hours to get in here. My buff spells are running out - I'm going to charge in there and attack them." In one of my games, the players are so paranoid and cautious I just want to scream at them. They find a sack in a monster's lair, they cast detect magic on it, then they pull their weapons and poke the sack, then they look inside, then they turn the sack upside down with their weapons drawn. It really slows things down and makes every five feet an exercise in analysis. [/QUOTE]
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