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15 Minute Workday Myth?
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<blockquote data-quote="Umbran" data-source="post: 3845575" data-attributes="member: 177"><p>The PCs in my games are always trying to accomplish some goal, or get something done that is meaningful to them. Their approach to resource management is always relative to what they perceive as the pressures upon them in seeking the goals.</p><p></p><p>When they are facing the one thing that stands between them and the goal, they'll go all-out. Otherwise, they are naturally cautious. No so cautious as to Take 20 searching each 5 foot square - but that's again because of playstyle. My players and I don't find very frequent traps to be dramatically interesting. So, I don't put them in a situation where such searching is really called for...</p></blockquote><p></p>
[QUOTE="Umbran, post: 3845575, member: 177"] The PCs in my games are always trying to accomplish some goal, or get something done that is meaningful to them. Their approach to resource management is always relative to what they perceive as the pressures upon them in seeking the goals. When they are facing the one thing that stands between them and the goal, they'll go all-out. Otherwise, they are naturally cautious. No so cautious as to Take 20 searching each 5 foot square - but that's again because of playstyle. My players and I don't find very frequent traps to be dramatically interesting. So, I don't put them in a situation where such searching is really called for... [/QUOTE]
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