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*Pathfinder & Starfinder
15 Minute Workday Myth?
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<blockquote data-quote="Cadfan" data-source="post: 3845642" data-attributes="member: 40961"><p>I've never seen a genuine "15 minute workday" game. Like my term, "Narcoleptic Mage," its an exaggerated explanation of an in game effect.</p><p></p><p>I've always seen players do their best to "get everything done" so to speak before they rest. The problem is, there's a significant motivation built into the game rules to rest as often as possible, and there's a lot of spells and items that give players a lot of control over whether they can or cannot rest. This means that players, looking at things from their perspective and their incentives, will decide that "get everything done" is less encompassing than I might think.</p><p></p><p>As a DM, I can usually come up with plotlines that don't permit the players to continuously sleep, and as a last ditch effort I can forbid resting more than once per day on the grounds that the party isn't tired and can't fall asleep. But rather than constantly worry about whether my plotline is too sandbox-ish, meaning that players will be able to rest at their own schedule regardless of balancing issues, I'd rather the game just remove or lessen the player's incentive to sleep all the time.</p></blockquote><p></p>
[QUOTE="Cadfan, post: 3845642, member: 40961"] I've never seen a genuine "15 minute workday" game. Like my term, "Narcoleptic Mage," its an exaggerated explanation of an in game effect. I've always seen players do their best to "get everything done" so to speak before they rest. The problem is, there's a significant motivation built into the game rules to rest as often as possible, and there's a lot of spells and items that give players a lot of control over whether they can or cannot rest. This means that players, looking at things from their perspective and their incentives, will decide that "get everything done" is less encompassing than I might think. As a DM, I can usually come up with plotlines that don't permit the players to continuously sleep, and as a last ditch effort I can forbid resting more than once per day on the grounds that the party isn't tired and can't fall asleep. But rather than constantly worry about whether my plotline is too sandbox-ish, meaning that players will be able to rest at their own schedule regardless of balancing issues, I'd rather the game just remove or lessen the player's incentive to sleep all the time. [/QUOTE]
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