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*Pathfinder & Starfinder
15 Minute Workday Myth?
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<blockquote data-quote="Thornir Alekeg" data-source="post: 3845703" data-attributes="member: 15651"><p>OK, that solves the "15 minute workday" problem in game, but I don't think that really states the heart of the issue. Dr. Awkward got to it in his post above. Even if the PCs spend 10 1/2 hours of in game time searching a dungeon, which may only take a hour or so out of game, when they get into a fight, they will likely have that one fight and have to rest. The overall effect is the same. One fight, and rest before the next one.</p><p></p><p> Many times we find our traps by setting them off. We search places we expect to find some kind of trap for the unwary, but if traps are just arrayed in unexpected locations that don't make sense except to create a "gotcha" moment, it just creates a level of paranoia that is unfun to me.</p></blockquote><p></p>
[QUOTE="Thornir Alekeg, post: 3845703, member: 15651"] OK, that solves the "15 minute workday" problem in game, but I don't think that really states the heart of the issue. Dr. Awkward got to it in his post above. Even if the PCs spend 10 1/2 hours of in game time searching a dungeon, which may only take a hour or so out of game, when they get into a fight, they will likely have that one fight and have to rest. The overall effect is the same. One fight, and rest before the next one. Many times we find our traps by setting them off. We search places we expect to find some kind of trap for the unwary, but if traps are just arrayed in unexpected locations that don't make sense except to create a "gotcha" moment, it just creates a level of paranoia that is unfun to me. [/QUOTE]
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15 Minute Workday Myth?
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