Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
15 Minute Workday Myth?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Rechan" data-source="post: 3846178" data-attributes="member: 54846"><p>You don't call this putting PCs over a barrel?</p><p></p><p>If they don't play your way, they get hit with a trap, or you move the map around so they don't find the way forward. </p><p></p><p></p><p>Just because it doesn't happen a lot in your experience doesn't mean it isn't a problem that happens a lot. </p><p></p><p></p><p>And while you kill her she's going to start shrieking her head off. </p><p></p><p>I don't see how you can be completely blaize about walking into someone's house and spending twelve hours searching the premises without it breaking your suspension of disbelief, but defeating a dungeon in 15 minutes isn't okay.</p><p></p><p></p><p>It isn't a problem <em>for you</em>. If you've never used Grappling rules, then hey, why fix grapple - you've never had a problem with it. </p><p></p><p></p><p>As I said about encounter traps up the thread, they are. From the impression I've got, D&D traps in 4e will be real huge deals - they're obvious, gaudy, and they are treated as monsters because they're there for the whole combat, rather than a speedbump. To use an example, a trap would be like a hallway that has pistons continually pumping down from the ceiling, always in motion, and you have to destroy them/move past them to flick the off switch.</p></blockquote><p></p>
[QUOTE="Rechan, post: 3846178, member: 54846"] You don't call this putting PCs over a barrel? If they don't play your way, they get hit with a trap, or you move the map around so they don't find the way forward. Just because it doesn't happen a lot in your experience doesn't mean it isn't a problem that happens a lot. And while you kill her she's going to start shrieking her head off. I don't see how you can be completely blaize about walking into someone's house and spending twelve hours searching the premises without it breaking your suspension of disbelief, but defeating a dungeon in 15 minutes isn't okay. It isn't a problem [i]for you[/i]. If you've never used Grappling rules, then hey, why fix grapple - you've never had a problem with it. As I said about encounter traps up the thread, they are. From the impression I've got, D&D traps in 4e will be real huge deals - they're obvious, gaudy, and they are treated as monsters because they're there for the whole combat, rather than a speedbump. To use an example, a trap would be like a hallway that has pistons continually pumping down from the ceiling, always in motion, and you have to destroy them/move past them to flick the off switch. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
15 Minute Workday Myth?
Top