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General Tabletop Discussion
*Pathfinder & Starfinder
15 Minute Workday Myth?
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<blockquote data-quote="takasi" data-source="post: 3846194" data-attributes="member: 20194"><p>Well this is how I would do it as a player too. If there's no reason to avoid caution, then why avoid it? </p><p></p><p>And even as a DM, I don't do it all the time, I just make players question their time management, and I try to add a sense of wonder to every room. </p><p></p><p></p><p></p><p>Well that's the purpose of this thread, with question mark in the subject. And even that won't prove much, but it garnered interesting dialogue (to me anyways).</p><p></p><p></p><p></p><p>She's going to shriek her head off anyway. If we don't get the silence off, we kill the people she alarmed. If we were trying to be stealthy, we would have been hiding and listening for her approach to begin with and she wouldn't have seen or heard us.</p><p></p><p></p><p></p><p>If the mansion is big enough, I see no problem with it if the party is stealthy and rubs out a few people.</p><p></p><p>But yeah, if they're only supposed to be there for 15 minutes, and that's the DM's goal, then yeah, go for it. I'm just saying that if you want to run a dungeon crawl and are complaining that PCs are rushing through it in an unreasonable amount of time you should consider making the PCs more cautious.</p><p></p><p></p><p></p><p>I actually love the current grapple rules, personally.</p><p></p><p>Now wait a minute, when did I become the anti-4E guy? I am looking forward to 4E, honestly! </p><p></p><p>(Really!)</p><p></p><p></p><p></p><p>So no sneaky traps? Secret doors? Hidden treasure? I find that hard to believe. I like the obvious traps too, but I hope they have both.</p></blockquote><p></p>
[QUOTE="takasi, post: 3846194, member: 20194"] Well this is how I would do it as a player too. If there's no reason to avoid caution, then why avoid it? And even as a DM, I don't do it all the time, I just make players question their time management, and I try to add a sense of wonder to every room. Well that's the purpose of this thread, with question mark in the subject. And even that won't prove much, but it garnered interesting dialogue (to me anyways). She's going to shriek her head off anyway. If we don't get the silence off, we kill the people she alarmed. If we were trying to be stealthy, we would have been hiding and listening for her approach to begin with and she wouldn't have seen or heard us. If the mansion is big enough, I see no problem with it if the party is stealthy and rubs out a few people. But yeah, if they're only supposed to be there for 15 minutes, and that's the DM's goal, then yeah, go for it. I'm just saying that if you want to run a dungeon crawl and are complaining that PCs are rushing through it in an unreasonable amount of time you should consider making the PCs more cautious. I actually love the current grapple rules, personally. Now wait a minute, when did I become the anti-4E guy? I am looking forward to 4E, honestly! (Really!) So no sneaky traps? Secret doors? Hidden treasure? I find that hard to believe. I like the obvious traps too, but I hope they have both. [/QUOTE]
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