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*Pathfinder & Starfinder
15 Minute Workday Myth?
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<blockquote data-quote="Lonely Tylenol" data-source="post: 3847516" data-attributes="member: 18549"><p>Interestingly, my (1st and 2nd level) Age of Worms party isn't running out of spells. They're running out of hit points. They usually still have lots of spells, but after being swarmed, acid-sprayed, wrecked by traps (taking 20, FYI), and the like, they go down pretty quickly. I would have lots of character deaths by now, except that I use my optional wound point system, which makes things less suddenly lethal.</p><p></p><p>I don't think they are suffering due to lack of caution, or due to the module being too tough. They're just generally unlucky. They regularly fail saving throws and climb checks, and often a single character will get suddenly hit by an enemy without the other characters being able to quickly respond, due to poor initiative rolls.</p><p></p><p>I do, however, think that the reason why they're not running out of spells is that the dungeon they're in has a fairly low encounter density, and they're taking a lot of damage due to hazards, rather than enemies. As well, the cleric doesn't have to heal all the time thanks to the wound point system, so I think I'm actually making some progress there.</p></blockquote><p></p>
[QUOTE="Lonely Tylenol, post: 3847516, member: 18549"] Interestingly, my (1st and 2nd level) Age of Worms party isn't running out of spells. They're running out of hit points. They usually still have lots of spells, but after being swarmed, acid-sprayed, wrecked by traps (taking 20, FYI), and the like, they go down pretty quickly. I would have lots of character deaths by now, except that I use my optional wound point system, which makes things less suddenly lethal. I don't think they are suffering due to lack of caution, or due to the module being too tough. They're just generally unlucky. They regularly fail saving throws and climb checks, and often a single character will get suddenly hit by an enemy without the other characters being able to quickly respond, due to poor initiative rolls. I do, however, think that the reason why they're not running out of spells is that the dungeon they're in has a fairly low encounter density, and they're taking a lot of damage due to hazards, rather than enemies. As well, the cleric doesn't have to heal all the time thanks to the wound point system, so I think I'm actually making some progress there. [/QUOTE]
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15 Minute Workday Myth?
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