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15 Petty Reasons I Won't Buy 5e
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<blockquote data-quote="Tequila Sunrise" data-source="post: 6318875" data-attributes="member: 40398"><p> <ol> <li data-xf-list-type="ol">I read a WotC article months ago saying that "Magic items will be about the story, not the math." Please, magic items are about the story <em>and</em> the math. Denying the importance of one just makes me think you can't design games.</li> <li data-xf-list-type="ol">Speaking of magic items, 5e still has +X items. *yawn*</li> <li data-xf-list-type="ol">And speaking of +X items, are they assumed or not? Because there's no happy middle ground; they're either assumed and expected, or an extra power boost that must be accounted for.</li> <li data-xf-list-type="ol">The release schedule is staggered. Quality control? Please! If that were the issue, all three core books would be released in December to ensure that much <em>more</em> quality control.</li> <li data-xf-list-type="ol">Mages are still the game's 'supreme magic-users,' and <em>still</em> can't heal. Are they even using balance as an excuse this time, or is it just one of those things that 'doesn't feel like D&D'?</li> <li data-xf-list-type="ol">Speaking of healing spells, they're now in the evocation school...bwuh? First it was necromancy, which made perfect sense, then it was conjuration, and now it's in the blow-stuff-up school. Jeez, D&D, make up your mind!</li> <li data-xf-list-type="ol">No more monster roles or castes? (minion, solo, ect.) What, are they just too helpful? Take up too much page space?</li> <li data-xf-list-type="ol">+2 or +1/+1 or a feat: Yup, that's gonna get broke quick!</li> <li data-xf-list-type="ol">Hard Stat Caps: A well-designed game doesn't need awkward hard caps.</li> <li data-xf-list-type="ol">Bounded Accuracy: Even if I liked the idea of BA, I guarantee it'll become Unbounded Accuracy quick enough.</li> <li data-xf-list-type="ol">A La Carte Multiclassing: You know, I think that 3e style multiclassing is a great idea, and I believe there're ways to make it work! Unfortunately, treating 1st level characters as (semi?)competent adventurers is not one of those ways.</li> <li data-xf-list-type="ol">Rolling abilities (and HP?) is default: Nope, not interested.</li> <li data-xf-list-type="ol">Spell charts and class ability advancements are irregular: Yes, it bothers me that there's no pattern.</li> <li data-xf-list-type="ol">No standard AEDU structure: I'd rather have fun combats than a fun rulebook to read.</li> <li data-xf-list-type="ol">And last, but certainly not least...NO MORE LEVEL BONUS TO AC?! What, it makes too much sense? Is it too elegant? No, I guess it just 'doesn't feel like D&D.'</li> </ol><p></p><p>Well, guess what, 5e? You just got too much D&D in my D&D, and I won't have that! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Tequila Sunrise, post: 6318875, member: 40398"] [LIST=1] [*]I read a WotC article months ago saying that "Magic items will be about the story, not the math." Please, magic items are about the story [I]and[/I] the math. Denying the importance of one just makes me think you can't design games. [*]Speaking of magic items, 5e still has +X items. *yawn* [*]And speaking of +X items, are they assumed or not? Because there's no happy middle ground; they're either assumed and expected, or an extra power boost that must be accounted for. [*]The release schedule is staggered. Quality control? Please! If that were the issue, all three core books would be released in December to ensure that much [I]more[/I] quality control. [*]Mages are still the game's 'supreme magic-users,' and [I]still[/I] can't heal. Are they even using balance as an excuse this time, or is it just one of those things that 'doesn't feel like D&D'? [*]Speaking of healing spells, they're now in the evocation school...bwuh? First it was necromancy, which made perfect sense, then it was conjuration, and now it's in the blow-stuff-up school. Jeez, D&D, make up your mind! [*]No more monster roles or castes? (minion, solo, ect.) What, are they just too helpful? Take up too much page space? [*]+2 or +1/+1 or a feat: Yup, that's gonna get broke quick! [*]Hard Stat Caps: A well-designed game doesn't need awkward hard caps. [*]Bounded Accuracy: Even if I liked the idea of BA, I guarantee it'll become Unbounded Accuracy quick enough. [*]A La Carte Multiclassing: You know, I think that 3e style multiclassing is a great idea, and I believe there're ways to make it work! Unfortunately, treating 1st level characters as (semi?)competent adventurers is not one of those ways. [*]Rolling abilities (and HP?) is default: Nope, not interested. [*]Spell charts and class ability advancements are irregular: Yes, it bothers me that there's no pattern. [*]No standard AEDU structure: I'd rather have fun combats than a fun rulebook to read. [*]And last, but certainly not least...NO MORE LEVEL BONUS TO AC?! What, it makes too much sense? Is it too elegant? No, I guess it just 'doesn't feel like D&D.' [/LIST] Well, guess what, 5e? You just got too much D&D in my D&D, and I won't have that! :D [/QUOTE]
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