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15 Petty Reasons I Won't Buy 5e
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<blockquote data-quote="Umbran" data-source="post: 6319119" data-attributes="member: 177"><p>Playstyles are not sentient, and do not have feelings. *Players* who prefer particular styles can be turned on or off.</p><p></p><p>Having clarified that there are people involved, and remembering that people are complicated, a question comes to mind - is it actually the game and rules that turn people off, or are people having emotional reactions to other things, and then rationalizing that as being due to the rules?</p><p></p><p>I don't point any fingers at individuals here. But it is a well-known phenomenon, that humans will make their minds up about things without much reference to the facts, and then come up with thoughtful reasons for their position when asked. To say this doesn't happen at all among gamers would be to say that gamers somehow fail to act like real people when considering their passion/hobby. That I don't believe. We are people, so at least some of us are acting like people.</p><p></p><p>It would be interesting, for example, to see what the opinions of players who are *not* immersed in internet discussions of games feel about the matter. Having had no call or real opportunity to form an opinion ahead of time, having put no prior stake in the ground that they need to defend, having not made a pre-judgement they'd have to recant, would they be more open to experiencing the game in play and accepting it?</p><p></p><p>Yes, I'm suggesting that talking the thing to death for months ahead of time may lead to less-than-rational prejudice, both positive and negative.</p></blockquote><p></p>
[QUOTE="Umbran, post: 6319119, member: 177"] Playstyles are not sentient, and do not have feelings. *Players* who prefer particular styles can be turned on or off. Having clarified that there are people involved, and remembering that people are complicated, a question comes to mind - is it actually the game and rules that turn people off, or are people having emotional reactions to other things, and then rationalizing that as being due to the rules? I don't point any fingers at individuals here. But it is a well-known phenomenon, that humans will make their minds up about things without much reference to the facts, and then come up with thoughtful reasons for their position when asked. To say this doesn't happen at all among gamers would be to say that gamers somehow fail to act like real people when considering their passion/hobby. That I don't believe. We are people, so at least some of us are acting like people. It would be interesting, for example, to see what the opinions of players who are *not* immersed in internet discussions of games feel about the matter. Having had no call or real opportunity to form an opinion ahead of time, having put no prior stake in the ground that they need to defend, having not made a pre-judgement they'd have to recant, would they be more open to experiencing the game in play and accepting it? Yes, I'm suggesting that talking the thing to death for months ahead of time may lead to less-than-rational prejudice, both positive and negative. [/QUOTE]
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