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15 Petty Reasons I Won't Buy 5e
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<blockquote data-quote="Bluenose" data-source="post: 6320081" data-attributes="member: 49017"><p>The adventures they've published so far, Tyranny of Dragons et al, are handing out numbers that suggest a couple of permanent items for each party member within the first five levels.</p><p></p><p></p><p></p><p>Over a hundred rolls? Two hundred? A few people will show results significantly better than average, but less and less as the number of rolls increases. For most people, the results will be in-line with probability.</p><p></p><p></p><p></p><p>Perhaps, but then 5e hasn't been that challenging a game in my experience. </p><p></p><p></p><p></p><p>It's not though just one +5% on to hit rolls, it's other bonuses too. Damage rolls, less affected by creatures that resist non-magical attacks, higher AC form magic armour/shields, and I imagien a variety of other effects - D&D magic has always been good at that. And incidentally, I dispute that it's a 5% increase in accuracy. An increase from hitting 50% of the time to hitting 55% of the time mean you hit 10% more often - 50 to 55 - and as the target number increases each point on your bonus becomes more valuable. When you need a 20 to hit, that +1 weapon makes it 19 and you hit twice as often - 100% more - than you would without it. It's equally less valuable at lower levels, but then I'd expect enemies that are easy to hit to often be ones that you're not as likely to lose against.</p></blockquote><p></p>
[QUOTE="Bluenose, post: 6320081, member: 49017"] The adventures they've published so far, Tyranny of Dragons et al, are handing out numbers that suggest a couple of permanent items for each party member within the first five levels. Over a hundred rolls? Two hundred? A few people will show results significantly better than average, but less and less as the number of rolls increases. For most people, the results will be in-line with probability. Perhaps, but then 5e hasn't been that challenging a game in my experience. It's not though just one +5% on to hit rolls, it's other bonuses too. Damage rolls, less affected by creatures that resist non-magical attacks, higher AC form magic armour/shields, and I imagien a variety of other effects - D&D magic has always been good at that. And incidentally, I dispute that it's a 5% increase in accuracy. An increase from hitting 50% of the time to hitting 55% of the time mean you hit 10% more often - 50 to 55 - and as the target number increases each point on your bonus becomes more valuable. When you need a 20 to hit, that +1 weapon makes it 19 and you hit twice as often - 100% more - than you would without it. It's equally less valuable at lower levels, but then I'd expect enemies that are easy to hit to often be ones that you're not as likely to lose against. [/QUOTE]
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15 Petty Reasons I Won't Buy 5e
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