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15 Petty Reasons I Won't Buy 5e
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<blockquote data-quote="MoonSong" data-source="post: 6320384" data-attributes="member: 6689464"><p>While we are at it, Bards themselves are going to be pretty good healers, and Sorcerers are better at taking advantage of a Bard dip for healing. Merely because sorcerers are Cha-based, and they will lose nothing on qualifying for bard (which sadly requires 15 Cha), so they will be able to dip earlier and will have better survival stats. Among arcane classes only warlocks will be worse healers than wizards, if only because they will lack true slots. </p><p></p><p>--------------------------------</p><p></p><p>And speaking of petty reasons for not buying Next, I need to tell mine. Not because I have made up my mind about not buying at all, but rather because I really need to justify such an expense and I haven't received any positive signs my pet peeves will be satisfied. So here are my 15 petty reasons not to buy 5e:</p><p></p><p></p><ol> <li data-xf-list-type="ol">The name, Next is a catchy name and sounds pretty elegant and cool. 5e is just yet another reminder of the edition treadmill.</li> <li data-xf-list-type="ol">Multiclassing.- Specifically multiclassing score requirements, the thing is already optional for crying out loud. In order for it to be useful for me I need not only to beg for it to be allowed, but also to be granted an exception once it is allowed, or in its defect take the optimal MC array every time I make a character and renounce an aspect of character uniqueness forever just to be able to enjoy organic character growth. Seriously all these requirements do for multiclassing is firmly set it as a powergaming tool that reinforces class stereotypes and nothing else.</li> <li data-xf-list-type="ol">Speaking of ability scores, the point buy is already insanely high and limits the kind of characters that can be made legaly, and all attempts to dial ability scores will be met with unexpected results. One of the points of modularity is to be able to move dials without it interacting in strange ways with the rest of the system. Multiclassing is already the perfect example</li> <li data-xf-list-type="ol">The human ability bonuses, they push up the already high point buy. using point buy it is impossible to get a human with a single 8, which is still isn't low enough.</li> <li data-xf-list-type="ol">The fact it is that way in part to keep demihuman penalty-free doesn't make it any better. Elves are supposed to be frail and hobbits weak.</li> <li data-xf-list-type="ol">And speaking of races: what will be of the Aasimar is still a mystery. (Conjecture I better forget they were once a thing, apparently they are typecast as bland goody two-shoes and nobody finds that cool)</li> <li data-xf-list-type="ol">And talking about typecasting, sorcerer magic= 1000 ways to fry a kobold all over again, no indications of sorcerers having any kind of utility or the ability to fight mundanely. The whole point of sorcerer is commoner with magic, they should be using magic casually!</li> <li data-xf-list-type="ol">The fact Wizard is still the default arcane caster, I know it is a sacred cow, but having most of the non-blasty support to sorcerers being filtered through the nerdy bookworm niche invader wizards prevents sorcerers from being as diverse as they could. LEts make knock noisy and time consuming! that will prevent wizards from stealing the rogue's niche! who cares if sorcerers want to cover that niche if it isn't good for wizards it cannot be good for anybody!</li> <li data-xf-list-type="ol">More on sorcerers: apparently there will be only two flavors of sorcerer: turn into a monster sorcerer and be unpredictable and silly sorcerer (ok, this one looks pretty cool, though it being considered a reincarnation of the wild mages from 2e takes away some of its sorcererness, sounds more like an homage than a honest attempt on a sorcerer). PF on the corebook alone gave us more than half a dozen flavors and 3.5 and 3.0 had potentially unlimited flavors by not codifying heritage. Apparently the number of sorcerer flavors shrinks with each edition.</li> <li data-xf-list-type="ol">The mage fiasco. I know it was all eventually buried down and the designers relented, but combined with all of the above it makes me feel the designers lacked any love for the sorcerers (or even understanding what they are about, where is the simple sorcerer? any chance of having a dumb sorcerer with no lore knowledge?)</li> <li data-xf-list-type="ol">Alignment lacking mechanical effects and paladins that cannot fall. Was it so hard to create a separate champion class for warriors of specific deities?</li> <li data-xf-list-type="ol">The fact all of the cool classes are now going to be behind a gate with a huge OPTIONAL label attached and the key will be in the hands of judgmental and prejudiced DMs who already get a kink out of taking away options and intruding into characters. All of the effort that used to go into building that special snowflake is now needed just to play something that isn't a big 4 class, despite being as bland and fitting the designers stereotype of the class instead of a character one can relate to. IMO it is better to have a solid and healthy array of options and allow DMs to remove what contradicts their campaign world (or offends their restricted sensibilities, it isn't as if DMs aren't already removing stuff without the rules empowering them to do so). This fostering of no standard is very bad, and it isn't as if I don't wish to compromise, when you play online with strangers or in conventions you already compromise a lot. Having to compromise even more when the only common ground is 4 classes, 4 races and no options is beyond the stretch.</li> <li data-xf-list-type="ol">+1 weapons need to die in a fire, I actually like the magical and quirky qualities of magic weapons, but having all of that tied to a +1 bonus makes it superfluous and an afterthought. It is about the quirkiness and the wonder, not about the math.</li> <li data-xf-list-type="ol">The basic game lacking a hardcopy. If anything else being equal, I was perfectly eager to buy the basic game despite everything except the fact it doesn't and won't exist.</li> <li data-xf-list-type="ol">And the most important reason, the community, despite every advance and improvement and roleplay enablers, for many people it is all about the math and combat, about violence and being the most optimal killer, about acting like a murder hobo and declaring badwrong fun playing any character that isn't a superpowerful badass. It is ok to pretend your character is vulnerable, pacifical and a life preserver, but dammed you if you dare to want to represent any of that in a way that doesn't average ten kills per minute.</li> </ol><p>Having said that, I won't ever talk about them again, I don't want to start sounding so repetitive. It is just wait and see hoping to be wrong and for the best from now on.</p></blockquote><p></p>
[QUOTE="MoonSong, post: 6320384, member: 6689464"] While we are at it, Bards themselves are going to be pretty good healers, and Sorcerers are better at taking advantage of a Bard dip for healing. Merely because sorcerers are Cha-based, and they will lose nothing on qualifying for bard (which sadly requires 15 Cha), so they will be able to dip earlier and will have better survival stats. Among arcane classes only warlocks will be worse healers than wizards, if only because they will lack true slots. -------------------------------- And speaking of petty reasons for not buying Next, I need to tell mine. Not because I have made up my mind about not buying at all, but rather because I really need to justify such an expense and I haven't received any positive signs my pet peeves will be satisfied. So here are my 15 petty reasons not to buy 5e: [LIST=1] [*]The name, Next is a catchy name and sounds pretty elegant and cool. 5e is just yet another reminder of the edition treadmill. [*]Multiclassing.- Specifically multiclassing score requirements, the thing is already optional for crying out loud. In order for it to be useful for me I need not only to beg for it to be allowed, but also to be granted an exception once it is allowed, or in its defect take the optimal MC array every time I make a character and renounce an aspect of character uniqueness forever just to be able to enjoy organic character growth. Seriously all these requirements do for multiclassing is firmly set it as a powergaming tool that reinforces class stereotypes and nothing else. [*]Speaking of ability scores, the point buy is already insanely high and limits the kind of characters that can be made legaly, and all attempts to dial ability scores will be met with unexpected results. One of the points of modularity is to be able to move dials without it interacting in strange ways with the rest of the system. Multiclassing is already the perfect example [*]The human ability bonuses, they push up the already high point buy. using point buy it is impossible to get a human with a single 8, which is still isn't low enough. [*]The fact it is that way in part to keep demihuman penalty-free doesn't make it any better. Elves are supposed to be frail and hobbits weak. [*]And speaking of races: what will be of the Aasimar is still a mystery. (Conjecture I better forget they were once a thing, apparently they are typecast as bland goody two-shoes and nobody finds that cool) [*]And talking about typecasting, sorcerer magic= 1000 ways to fry a kobold all over again, no indications of sorcerers having any kind of utility or the ability to fight mundanely. The whole point of sorcerer is commoner with magic, they should be using magic casually! [*]The fact Wizard is still the default arcane caster, I know it is a sacred cow, but having most of the non-blasty support to sorcerers being filtered through the nerdy bookworm niche invader wizards prevents sorcerers from being as diverse as they could. LEts make knock noisy and time consuming! that will prevent wizards from stealing the rogue's niche! who cares if sorcerers want to cover that niche if it isn't good for wizards it cannot be good for anybody! [*]More on sorcerers: apparently there will be only two flavors of sorcerer: turn into a monster sorcerer and be unpredictable and silly sorcerer (ok, this one looks pretty cool, though it being considered a reincarnation of the wild mages from 2e takes away some of its sorcererness, sounds more like an homage than a honest attempt on a sorcerer). PF on the corebook alone gave us more than half a dozen flavors and 3.5 and 3.0 had potentially unlimited flavors by not codifying heritage. Apparently the number of sorcerer flavors shrinks with each edition. [*]The mage fiasco. I know it was all eventually buried down and the designers relented, but combined with all of the above it makes me feel the designers lacked any love for the sorcerers (or even understanding what they are about, where is the simple sorcerer? any chance of having a dumb sorcerer with no lore knowledge?) [*]Alignment lacking mechanical effects and paladins that cannot fall. Was it so hard to create a separate champion class for warriors of specific deities? [*]The fact all of the cool classes are now going to be behind a gate with a huge OPTIONAL label attached and the key will be in the hands of judgmental and prejudiced DMs who already get a kink out of taking away options and intruding into characters. All of the effort that used to go into building that special snowflake is now needed just to play something that isn't a big 4 class, despite being as bland and fitting the designers stereotype of the class instead of a character one can relate to. IMO it is better to have a solid and healthy array of options and allow DMs to remove what contradicts their campaign world (or offends their restricted sensibilities, it isn't as if DMs aren't already removing stuff without the rules empowering them to do so). This fostering of no standard is very bad, and it isn't as if I don't wish to compromise, when you play online with strangers or in conventions you already compromise a lot. Having to compromise even more when the only common ground is 4 classes, 4 races and no options is beyond the stretch. [*]+1 weapons need to die in a fire, I actually like the magical and quirky qualities of magic weapons, but having all of that tied to a +1 bonus makes it superfluous and an afterthought. It is about the quirkiness and the wonder, not about the math. [*]The basic game lacking a hardcopy. If anything else being equal, I was perfectly eager to buy the basic game despite everything except the fact it doesn't and won't exist. [*]And the most important reason, the community, despite every advance and improvement and roleplay enablers, for many people it is all about the math and combat, about violence and being the most optimal killer, about acting like a murder hobo and declaring badwrong fun playing any character that isn't a superpowerful badass. It is ok to pretend your character is vulnerable, pacifical and a life preserver, but dammed you if you dare to want to represent any of that in a way that doesn't average ten kills per minute. [/LIST] Having said that, I won't ever talk about them again, I don't want to start sounding so repetitive. It is just wait and see hoping to be wrong and for the best from now on. [/QUOTE]
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