Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
15 Petty Reasons I Won't Buy 5e
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Majoru Oakheart" data-source="post: 6320488" data-attributes="member: 5143"><p>Yes.</p><p></p><p></p><p>+1 to hit and damage? They increase the damage of one party member by about 8% or so....the math is more complicated than that, but it's a rough estimate. Which means the damage output of one party member in 5 goes up 8%. Which means the entire damage output goes up about 2%(assuming the party member is question does about 25% of the group's output). Which means that for every 100 damage the party would have done, they now do 102.</p><p></p><p></p><p>I wouldn't. Reward them for finding those items. Makes the encounter slightly easier. Even if all of them have +1 weapons and armor, it increases each of their damage by about 1 per round. They'll do maybe 5 points more than they would have without them. At higher levels it might add 15 more points to the whole group per round.</p><p></p><p>The hitpoints of all monsters are going up in the final version of the game. I think the 15 points might mean that one monster dies on round 3 who would have died on round 4.</p><p></p><p>These are all estimates, of course, the exact number depends on the exact bonus needed to hit the current monster they are fighting as well as what the average damage the PC is doing per round already. Still, at the high levels we are talking about, monsters have 250+ hitpoints. The extra 15 damage is 6% of its hitpoints per round. Assuming they are fighting just one monster. I would assume they'd fight 4 or 5 at this level. My rough guess is that it does about 1% of the average encounter's total hitpoints each round. Which probably means the encounter is about 5% easier if it lasts 5 rounds.</p><p></p><p>Meanwhile the armor absorbs about 5% of the enemy's damage per round. So let's assume 5 enemies each doing 31 damage per per round. Or about 155 damage per round. The PCs will take 8 damage less than that per round. Once again, about 5% easier or so.</p><p></p><p>Let's round up and assume the encounter is about 10% easier. Which means if the chance to die in an encounter was about 20%, it's only about 10% for the group with this magic equipment.</p><p></p><p></p><p>Depends what you mean by relevant. A +1 bonus to hit has an effect about once every 20 rounds of combat. You could probably go through 5 combats without it having any effect at all. If you fight one combat a day, that's almost a full week your weapon's bonus to hit hasn't really helped you. Also, give the amount of overkill most combats have, the extra point of damage you get is negated the vast majority of the time. Hit a monster with 3 hitpoints left for 13 points of damage and you've just wasted 10 damage. Unless you make 10 more attacks that combat, you've just completely negated the effect of your weapon.</p><p></p><p>In which case, if the special effect on your weapon comes up once in that week, it just might be more relevant.</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 6320488, member: 5143"] Yes. +1 to hit and damage? They increase the damage of one party member by about 8% or so....the math is more complicated than that, but it's a rough estimate. Which means the damage output of one party member in 5 goes up 8%. Which means the entire damage output goes up about 2%(assuming the party member is question does about 25% of the group's output). Which means that for every 100 damage the party would have done, they now do 102. I wouldn't. Reward them for finding those items. Makes the encounter slightly easier. Even if all of them have +1 weapons and armor, it increases each of their damage by about 1 per round. They'll do maybe 5 points more than they would have without them. At higher levels it might add 15 more points to the whole group per round. The hitpoints of all monsters are going up in the final version of the game. I think the 15 points might mean that one monster dies on round 3 who would have died on round 4. These are all estimates, of course, the exact number depends on the exact bonus needed to hit the current monster they are fighting as well as what the average damage the PC is doing per round already. Still, at the high levels we are talking about, monsters have 250+ hitpoints. The extra 15 damage is 6% of its hitpoints per round. Assuming they are fighting just one monster. I would assume they'd fight 4 or 5 at this level. My rough guess is that it does about 1% of the average encounter's total hitpoints each round. Which probably means the encounter is about 5% easier if it lasts 5 rounds. Meanwhile the armor absorbs about 5% of the enemy's damage per round. So let's assume 5 enemies each doing 31 damage per per round. Or about 155 damage per round. The PCs will take 8 damage less than that per round. Once again, about 5% easier or so. Let's round up and assume the encounter is about 10% easier. Which means if the chance to die in an encounter was about 20%, it's only about 10% for the group with this magic equipment. Depends what you mean by relevant. A +1 bonus to hit has an effect about once every 20 rounds of combat. You could probably go through 5 combats without it having any effect at all. If you fight one combat a day, that's almost a full week your weapon's bonus to hit hasn't really helped you. Also, give the amount of overkill most combats have, the extra point of damage you get is negated the vast majority of the time. Hit a monster with 3 hitpoints left for 13 points of damage and you've just wasted 10 damage. Unless you make 10 more attacks that combat, you've just completely negated the effect of your weapon. In which case, if the special effect on your weapon comes up once in that week, it just might be more relevant. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
15 Petty Reasons I Won't Buy 5e
Top