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15 Petty Reasons I Won't Buy 5e
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<blockquote data-quote="Majoru Oakheart" data-source="post: 6320491" data-attributes="member: 5143"><p>That requires a lot of math and a lot of playtesting to even come up with guidelines for it. And, for the most part, it'll say "If the PCs are getting too powerful, add another monster". The numbers are so small, as I mention in my post above, that the difference between having a +1 item and not having one doesn't warrant any change to an encounter. +3 items might. Which is kind of why I'm hoping that there aren't any +3 items in the game at all. I'm banking on +1 and +2 being the only items in the game.</p><p></p><p></p><p>Here's the deal: Wealth/loot guidelines basically say "PCs must have this much loot because we made the monsters assuming that loot would be on the PCs. Failure to give them the magic items they deserve and are part of the game is the wrong way to play and may end up with all your PCs dying to monsters we told you they should be able to beat easily."</p><p></p><p>All 5e is doing is saying "The default of the game is no magic items at all. Giving them magic items means they'll be able to beat slightly harder monsters." Now, as a DM you can choose to use the same powered monsters you've always used and let them be easier for them. Or you can choose to use harder monsters and see if that challenges them better.</p><p></p><p>And I bet you'll see loot guidelines in the DMG. I'm almost positive there will be a section that says "We recommend you hand out X magic items per level and only Y of them should be weapons and armor. You should also hand out about Z amount of gold per level."</p><p></p><p>What you WON'T see is a list of prices for magic items and a wealth table that says "at 10th level you should have 30,000 gp. +1 swords are 1000 gold, so you can buy 30 of them."</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 6320491, member: 5143"] That requires a lot of math and a lot of playtesting to even come up with guidelines for it. And, for the most part, it'll say "If the PCs are getting too powerful, add another monster". The numbers are so small, as I mention in my post above, that the difference between having a +1 item and not having one doesn't warrant any change to an encounter. +3 items might. Which is kind of why I'm hoping that there aren't any +3 items in the game at all. I'm banking on +1 and +2 being the only items in the game. Here's the deal: Wealth/loot guidelines basically say "PCs must have this much loot because we made the monsters assuming that loot would be on the PCs. Failure to give them the magic items they deserve and are part of the game is the wrong way to play and may end up with all your PCs dying to monsters we told you they should be able to beat easily." All 5e is doing is saying "The default of the game is no magic items at all. Giving them magic items means they'll be able to beat slightly harder monsters." Now, as a DM you can choose to use the same powered monsters you've always used and let them be easier for them. Or you can choose to use harder monsters and see if that challenges them better. And I bet you'll see loot guidelines in the DMG. I'm almost positive there will be a section that says "We recommend you hand out X magic items per level and only Y of them should be weapons and armor. You should also hand out about Z amount of gold per level." What you WON'T see is a list of prices for magic items and a wealth table that says "at 10th level you should have 30,000 gp. +1 swords are 1000 gold, so you can buy 30 of them." [/QUOTE]
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