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15 Petty Reasons I Won't Buy 5e
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<blockquote data-quote="pemerton" data-source="post: 6320496" data-attributes="member: 42582"><p>This doesn't really make sense to me. Unless the dice are biased, over time they will tend towards the expected average. With a +1 weapon that expected average is higher.</p><p></p><p></p><p>Your rough estimate is wrong. It's about 20% for a +1 weapon (maths below).</p><p></p><p>In the playtest, a lot of creatures like orcs, goblins, warriors, etc seem to have ACs from 12 to 16. To hit, at 1st level, is +2 from proficiency +3 (let's say) from strength. For +5 overall, or a chance to hit between 70% and 50%. A +1 is therefore +1/14 to +1/10 increase in hits.</p><p></p><p>Damage seems to be 1d8+3 or 1d12+3 (the bonus is from STR). That's an average of 7.5 or 9.5. With a +1 it becomes 8.5 or 10.5.</p><p></p><p>The overall expected output vs AC 12 goes from 5.25 (d8 weapon) or 6.65 (d12 weapon) to 6.375 (ie more than +20%) or 7.875 (ie a bit over 18%).</p><p></p><p>The overall expected output vs AC 16 goes from 3.75 (d8 weapon) or 4.75 (d12 weapon) to 4.675 (nearly 25%) or 5.775 (well over 20%).</p><p></p><p>I think that increases in damage output of around 20% per attack will be noticeable in play.</p><p></p><p></p><p></p><p>And if you're dealing an average of 10 damage on a hit, that's another +1 to damage. Before we actually apply the damage bonus from the weapon. I don't think that will be invisible in play.</p><p></p><p>Both 3E and 4e contain feats that grant no bonus to hit but a +2 bonus to damage. Those sorts of feats are fairly popular, because they give a noticeable increase in character damage output: around +25% for a character with 16 STR wielding a longsword.</p><p></p><p>More generally - it can't be true <em>both</em> that magic weapons give you an advantage in play, and that they make no difference in play.</p><p></p><p>EDIT: Following on from [MENTION=49017]Bluenose[/MENTION]'s post above, the higher the other bonuses on the character the less a +1 weapon will contribute - eg prof gains, stat gains etc. But "fewer buffs" is meant to be a catchcry of the edition; and at higher level typical enemy ACs will increase at least a bit, I think, soaking up some of those prof gains.</p></blockquote><p></p>
[QUOTE="pemerton, post: 6320496, member: 42582"] This doesn't really make sense to me. Unless the dice are biased, over time they will tend towards the expected average. With a +1 weapon that expected average is higher. Your rough estimate is wrong. It's about 20% for a +1 weapon (maths below). In the playtest, a lot of creatures like orcs, goblins, warriors, etc seem to have ACs from 12 to 16. To hit, at 1st level, is +2 from proficiency +3 (let's say) from strength. For +5 overall, or a chance to hit between 70% and 50%. A +1 is therefore +1/14 to +1/10 increase in hits. Damage seems to be 1d8+3 or 1d12+3 (the bonus is from STR). That's an average of 7.5 or 9.5. With a +1 it becomes 8.5 or 10.5. The overall expected output vs AC 12 goes from 5.25 (d8 weapon) or 6.65 (d12 weapon) to 6.375 (ie more than +20%) or 7.875 (ie a bit over 18%). The overall expected output vs AC 16 goes from 3.75 (d8 weapon) or 4.75 (d12 weapon) to 4.675 (nearly 25%) or 5.775 (well over 20%). I think that increases in damage output of around 20% per attack will be noticeable in play. And if you're dealing an average of 10 damage on a hit, that's another +1 to damage. Before we actually apply the damage bonus from the weapon. I don't think that will be invisible in play. Both 3E and 4e contain feats that grant no bonus to hit but a +2 bonus to damage. Those sorts of feats are fairly popular, because they give a noticeable increase in character damage output: around +25% for a character with 16 STR wielding a longsword. More generally - it can't be true [I]both[/I] that magic weapons give you an advantage in play, and that they make no difference in play. EDIT: Following on from [MENTION=49017]Bluenose[/MENTION]'s post above, the higher the other bonuses on the character the less a +1 weapon will contribute - eg prof gains, stat gains etc. But "fewer buffs" is meant to be a catchcry of the edition; and at higher level typical enemy ACs will increase at least a bit, I think, soaking up some of those prof gains. [/QUOTE]
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