Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
15 Petty Reasons I Won't Buy 5e
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Majoru Oakheart" data-source="post: 6320508" data-attributes="member: 5143"><p>Here's the deal though. You don't hit with every attack. You miss with a bunch of them. So, let's say you hit 50% of the time. The numbers I was using were that someone with a greatsword and 20 strength would do 12 damage on average. 13 with the sword. That's an 8% increase. I was assuming the party would hand the sword to a max strength fighter who does the most damage.</p><p></p><p>However, the percentage increase is not really an important number. A +1 bonus to someone who only does 1d4 damage per around is a 40% increase. If they needed 20s to hit than with the increase in accuracy it is a 180% increase in overall damage. But that number is irrelevant. That doesn't increase the party's damage 180%. It doesn't make the monsters that much easier to defeat. The 3.5 damage that now happens once in every 10 rounds is not going to make any difference to the fight at all. Or to the campaign at all.</p><p></p><p>In fact, if we assume the party does about 10 damage each for 4 other party members plus this loser who can't hit anything and does nearly no damage, it means that in 10 rounds, the party does 400 points of damage(and would have done 401.25 damage if this guy didn't have the +1 weapon) and this character now does 3.5 damage. That means that the weapon has increased the damage output of the party by 0.56%</p><p></p><p>Let's say they do the smart thing and give it to the BEST party member. Let's assume before the weapon they get +7 to hit and need to hit AC 12. They do 2d6+5(12) points of damage normally. The rest of the party does 10 damage a piece like before. That means that before the magic weapon the party did 496 damage in 10 rounds. After the magic weapon they now do 510.5 in 10 rounds. Which is an increase of 2.92%.</p><p></p><p>If we assume the rest of the party is worse and only does 5 damage a round then it is 296 damage to 310.5. Which is a 4.98% increase.</p><p></p><p>Let's assume they are all really bad and do only 1 damage a round except for this min-maxed fighter. 136 initial damage vs 150.0 after the weapon. That's a 10.66% increase in overall damage.</p><p></p><p>However, despite the 11% increase in damage, it still only lets them do about 1.4 more damage per round. Which let's them kill an extra Zombie(9 hp) every 6.4 rounds or so that they couldn't have without the weapon. In other words, in 6 rounds they could have killed 9 zombies without the weapon. With the weapon, they can kill 10. And that's assuming an almost best case scenario for how much the weapon helps the party.</p><p></p><p>As the monster's hitpoints increase, the weapon helps less and less since 1.4 extra damage per round matters less when you are attempting to reduce 50 hitpoints than it does when you are trying to reduce 10. Since only damage that reduces an enemy to 0 matters, and it would take 30+ rounds for that extra damage to reduce one of the new enemies to 0. Extra attacks help to balance this effect out. However, a Fighter gets 4 attacks at max level(4 times more extra damage) but most 1st level monsters are around 10 hitpoints while 20th level ones are around 200. 20 times more hitpoints. So, as you go up levels your weapon increases your power less and less.</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 6320508, member: 5143"] Here's the deal though. You don't hit with every attack. You miss with a bunch of them. So, let's say you hit 50% of the time. The numbers I was using were that someone with a greatsword and 20 strength would do 12 damage on average. 13 with the sword. That's an 8% increase. I was assuming the party would hand the sword to a max strength fighter who does the most damage. However, the percentage increase is not really an important number. A +1 bonus to someone who only does 1d4 damage per around is a 40% increase. If they needed 20s to hit than with the increase in accuracy it is a 180% increase in overall damage. But that number is irrelevant. That doesn't increase the party's damage 180%. It doesn't make the monsters that much easier to defeat. The 3.5 damage that now happens once in every 10 rounds is not going to make any difference to the fight at all. Or to the campaign at all. In fact, if we assume the party does about 10 damage each for 4 other party members plus this loser who can't hit anything and does nearly no damage, it means that in 10 rounds, the party does 400 points of damage(and would have done 401.25 damage if this guy didn't have the +1 weapon) and this character now does 3.5 damage. That means that the weapon has increased the damage output of the party by 0.56% Let's say they do the smart thing and give it to the BEST party member. Let's assume before the weapon they get +7 to hit and need to hit AC 12. They do 2d6+5(12) points of damage normally. The rest of the party does 10 damage a piece like before. That means that before the magic weapon the party did 496 damage in 10 rounds. After the magic weapon they now do 510.5 in 10 rounds. Which is an increase of 2.92%. If we assume the rest of the party is worse and only does 5 damage a round then it is 296 damage to 310.5. Which is a 4.98% increase. Let's assume they are all really bad and do only 1 damage a round except for this min-maxed fighter. 136 initial damage vs 150.0 after the weapon. That's a 10.66% increase in overall damage. However, despite the 11% increase in damage, it still only lets them do about 1.4 more damage per round. Which let's them kill an extra Zombie(9 hp) every 6.4 rounds or so that they couldn't have without the weapon. In other words, in 6 rounds they could have killed 9 zombies without the weapon. With the weapon, they can kill 10. And that's assuming an almost best case scenario for how much the weapon helps the party. As the monster's hitpoints increase, the weapon helps less and less since 1.4 extra damage per round matters less when you are attempting to reduce 50 hitpoints than it does when you are trying to reduce 10. Since only damage that reduces an enemy to 0 matters, and it would take 30+ rounds for that extra damage to reduce one of the new enemies to 0. Extra attacks help to balance this effect out. However, a Fighter gets 4 attacks at max level(4 times more extra damage) but most 1st level monsters are around 10 hitpoints while 20th level ones are around 200. 20 times more hitpoints. So, as you go up levels your weapon increases your power less and less. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
15 Petty Reasons I Won't Buy 5e
Top