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15 Petty Reasons I Won't Buy 5e
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<blockquote data-quote="Majoru Oakheart" data-source="post: 6321397" data-attributes="member: 5143"><p>My math in my previous post says otherwise. Yes, that will cause a difference. It will be noticeable. However, it will likely cause a round round difference in encounter length in most combats. That's easy to correct for, add more monsters so that it takes them an extra round to finish the encounter.</p><p></p><p>I'm positive there will be guidelines on how to do this in the DMG. Likely showing how much to increase the XP budget based on the magic items.</p><p></p><p></p><p>I still don't think you need to account for it. The difference is still small in comparison to the bonuses the PCs are getting from everything else. But, if you want to, I assume there will be guidelines for it. If not, I'm fairly certain it will be very intuitive to do so yourself. I've been adjusting encounters based on how easy they've been for the PCs since I started running the playtest on the fly with no issues at all.</p><p></p><p></p><p>The assumption is few magic items. Which is what most people will give out precisely because it IS the assumption. I've switched to that being the assumption in my playtest games. In my 3rd level campaign they have 1 magic item across the entire group</p><p></p><p>In my 5th level game, the PCs now have 5 magic items across the whole group. One is a shield and one is armor. They have no weapons.</p><p></p><p>So, they are designing the game around what the majority will end up using. Those people who choose to deviate from the majority will have to sometimes figure things out on their own. I don't really have an issue with that.</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 6321397, member: 5143"] My math in my previous post says otherwise. Yes, that will cause a difference. It will be noticeable. However, it will likely cause a round round difference in encounter length in most combats. That's easy to correct for, add more monsters so that it takes them an extra round to finish the encounter. I'm positive there will be guidelines on how to do this in the DMG. Likely showing how much to increase the XP budget based on the magic items. I still don't think you need to account for it. The difference is still small in comparison to the bonuses the PCs are getting from everything else. But, if you want to, I assume there will be guidelines for it. If not, I'm fairly certain it will be very intuitive to do so yourself. I've been adjusting encounters based on how easy they've been for the PCs since I started running the playtest on the fly with no issues at all. The assumption is few magic items. Which is what most people will give out precisely because it IS the assumption. I've switched to that being the assumption in my playtest games. In my 3rd level campaign they have 1 magic item across the entire group In my 5th level game, the PCs now have 5 magic items across the whole group. One is a shield and one is armor. They have no weapons. So, they are designing the game around what the majority will end up using. Those people who choose to deviate from the majority will have to sometimes figure things out on their own. I don't really have an issue with that. [/QUOTE]
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15 Petty Reasons I Won't Buy 5e
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