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15 Petty Reasons I Won't Buy 5e
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<blockquote data-quote="evileeyore" data-source="post: 6321459" data-attributes="member: 1768"><p>Well either the PCs retreat from superior forces or they don't and they die.</p><p></p><p>Nothing really new about that.</p><p></p><p></p><p>But yeah, when I'm setting encounters they are meant to succeed at, I consider what they can reasonably handle and I build towards what I want the outcome to be: easy success, challenging success, or pyrrhic victory (there are more "settings" than that on the dial, but that suffices). If it looks like things aren't developing the way I planned I either let it roll or cheat. Whichever feels like the better option at the time.</p><p></p><p>Up until 3e, I just figured every ST/DM did that. With 3e though (and more importantly the internets) it seemed more and more DMs were on about "encounter balance" and "rules expectations".</p><p></p><p>I dunno, just feels like my grognardism is coming out on this one.</p><p></p><p></p><p></p><p>I don't think that's a possible design goal. I know it's just anecdotal, but no one I know personally likes D&D as their "favorite" game. With most of my friends it's a 3rd or 4th pick... it's just tended to to be the one game everyone in the group* <em>didn't hate</em>, so it's what we played the most of.</p><p></p><p>If that's what 5e is shooting for, I'm not sure they'll be able to hit at this point in D&D's life cycle. There are too many other games let alone other versions of D&D to be able to grab "center market share" with just 1 rules set.</p><p></p><p>Will D&D stay on top? Sure, Pathfinder and the OD&D clones alone will ensure that.</p><p></p><p></p><p></p><p>* Except me, but my hate isn't so deep I can;t enjoy playing it. It just means D&D is my 'last pick".</p><p></p><p></p><p>I believe we have different definitions for "game feels like fun" and "DM did a good job".</p><p></p><p></p><p></p><p>I can accept that.</p></blockquote><p></p>
[QUOTE="evileeyore, post: 6321459, member: 1768"] Well either the PCs retreat from superior forces or they don't and they die. Nothing really new about that. But yeah, when I'm setting encounters they are meant to succeed at, I consider what they can reasonably handle and I build towards what I want the outcome to be: easy success, challenging success, or pyrrhic victory (there are more "settings" than that on the dial, but that suffices). If it looks like things aren't developing the way I planned I either let it roll or cheat. Whichever feels like the better option at the time. Up until 3e, I just figured every ST/DM did that. With 3e though (and more importantly the internets) it seemed more and more DMs were on about "encounter balance" and "rules expectations". I dunno, just feels like my grognardism is coming out on this one. I don't think that's a possible design goal. I know it's just anecdotal, but no one I know personally likes D&D as their "favorite" game. With most of my friends it's a 3rd or 4th pick... it's just tended to to be the one game everyone in the group* [I]didn't hate[/I], so it's what we played the most of. If that's what 5e is shooting for, I'm not sure they'll be able to hit at this point in D&D's life cycle. There are too many other games let alone other versions of D&D to be able to grab "center market share" with just 1 rules set. Will D&D stay on top? Sure, Pathfinder and the OD&D clones alone will ensure that. * Except me, but my hate isn't so deep I can;t enjoy playing it. It just means D&D is my 'last pick". I believe we have different definitions for "game feels like fun" and "DM did a good job". I can accept that. [/QUOTE]
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