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15 Petty Reasons I Won't Buy 5e
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<blockquote data-quote="Ruin Explorer" data-source="post: 6322032" data-attributes="member: 18"><p>No-one uses the guide all the time. The point is, if you are not sure, if you would like to be sure, you use it. That's hardly unreasonable, and it would help a lot of people. I'd bet it'd even help you once in a blue moon.</p><p></p><p></p><p></p><p>You're getting into Straw Man territory, dude, with that last bit.</p><p></p><p>No-one has said they have to cover <em>everything conceivable</em> except you. So that's a non-issue. Magic items are a mainstay of D&D, <em>but vary a lot</em>, so putting in guidelines for them is not in any way a ridiculous request (especially as WotC themselves suggested it!!!).</p><p></p><p>3E's guidelines were terrible. I think everyone agrees with that. No-one is holding them up as an example to be followed, rather a mistake to be learned from. You highlight a very serious problem with 3E in the bolded bit. 3E was designed around that. But that was never made explicit. We were given gold/level and told that it would mostly be used on magic items. But the DESIGNERS were not operating that way - they were expecting SPECIFIC magic items at SPECIFIC values at SPECIFIC levels. This was never explained in an official book, afaik, only admitted later. The prime example was the Cloak of Resistance +X, or whatever it was called, that directly added to saves. It was ASSUMED by the designers that ALL PCs would have such an item, and the save math in 3E reflects that, and monster design.</p><p></p><p>But they never bothered to tell DMs.</p><p></p><p>They didn't give guidance.</p><p></p><p>So we got a very wonky situation with saves in 3E. As a result of making assumptions but not giving guidance. I'm arguing for guidance. Your point supports mine.</p><p></p><p>(Also, asking for a game to support "no magic items required" as an optional rule isn't unreasonable, I'd say - I've seen optional rules for that since very early 2E)</p><p></p><p></p><p></p><p>It really sounds like the problem here is your players, not anything else. From what you're saying, they sound like awful, narrow-minded bossy-boots, and I'm not sure why you're gaming with them...</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 6322032, member: 18"] No-one uses the guide all the time. The point is, if you are not sure, if you would like to be sure, you use it. That's hardly unreasonable, and it would help a lot of people. I'd bet it'd even help you once in a blue moon. You're getting into Straw Man territory, dude, with that last bit. No-one has said they have to cover [I]everything conceivable[/I] except you. So that's a non-issue. Magic items are a mainstay of D&D, [I]but vary a lot[/I], so putting in guidelines for them is not in any way a ridiculous request (especially as WotC themselves suggested it!!!). 3E's guidelines were terrible. I think everyone agrees with that. No-one is holding them up as an example to be followed, rather a mistake to be learned from. You highlight a very serious problem with 3E in the bolded bit. 3E was designed around that. But that was never made explicit. We were given gold/level and told that it would mostly be used on magic items. But the DESIGNERS were not operating that way - they were expecting SPECIFIC magic items at SPECIFIC values at SPECIFIC levels. This was never explained in an official book, afaik, only admitted later. The prime example was the Cloak of Resistance +X, or whatever it was called, that directly added to saves. It was ASSUMED by the designers that ALL PCs would have such an item, and the save math in 3E reflects that, and monster design. But they never bothered to tell DMs. They didn't give guidance. So we got a very wonky situation with saves in 3E. As a result of making assumptions but not giving guidance. I'm arguing for guidance. Your point supports mine. (Also, asking for a game to support "no magic items required" as an optional rule isn't unreasonable, I'd say - I've seen optional rules for that since very early 2E) It really sounds like the problem here is your players, not anything else. From what you're saying, they sound like awful, narrow-minded bossy-boots, and I'm not sure why you're gaming with them... [/QUOTE]
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