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15 Petty Reasons I Won't Buy 5e
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<blockquote data-quote="Umbran" data-source="post: 6322491" data-attributes="member: 177"><p>When the straw man is the argument, yes, because straw men are flawed. Straw men are useful when you are trying to start a *constructive* discussion: "I want to do X. I was thinking of starting with Y, though I haven't thought it really through yet, please help me work it through," because they give a framework for the discussion, for others to build upon.</p><p></p><p>I don't see strawmen as useful as a starting point for critique or criticism, though. Those need to have a strong basis from the get-go.</p><p></p><p></p><p></p><p>I think modern business tends to have far more nuanced goals than, "Sell as many units as possible." They tend to have desires to drive sales within specified target markets, through specific channels, to drive up metrics that aren't directly related to unit sales of individual products, develop certain sales patterns over time, and the like. I don't know what WotC's goals really are, but I don't expect them to be that bog simple, no. </p><p></p><p>The fact that Basic is going to be free kind of indicates that their approach as some subtlety and strategy, not just, "Get a PHB in everyone's hands, stat!"</p><p></p><p></p><p></p><p>It isn't an obsession. I don't seek such arguments out and knock them over. But when I see one, I feel it useful to point out that things aren't necessarily as simple as it is usually described.</p><p></p><p>If nothing else - I, personally, run two different campaigns, in two different systems. I, personally, am living proof that buying one game does simply preclude buying a different game. Yes, my entertainment dollars are limited, but the situation is not so simple as, "Buy X and you'll never buy Y." That means the situation is not simple and straightforward competition. The ecosystem of hobbies and fandoms is more complicated than that.</p></blockquote><p></p>
[QUOTE="Umbran, post: 6322491, member: 177"] When the straw man is the argument, yes, because straw men are flawed. Straw men are useful when you are trying to start a *constructive* discussion: "I want to do X. I was thinking of starting with Y, though I haven't thought it really through yet, please help me work it through," because they give a framework for the discussion, for others to build upon. I don't see strawmen as useful as a starting point for critique or criticism, though. Those need to have a strong basis from the get-go. I think modern business tends to have far more nuanced goals than, "Sell as many units as possible." They tend to have desires to drive sales within specified target markets, through specific channels, to drive up metrics that aren't directly related to unit sales of individual products, develop certain sales patterns over time, and the like. I don't know what WotC's goals really are, but I don't expect them to be that bog simple, no. The fact that Basic is going to be free kind of indicates that their approach as some subtlety and strategy, not just, "Get a PHB in everyone's hands, stat!" It isn't an obsession. I don't seek such arguments out and knock them over. But when I see one, I feel it useful to point out that things aren't necessarily as simple as it is usually described. If nothing else - I, personally, run two different campaigns, in two different systems. I, personally, am living proof that buying one game does simply preclude buying a different game. Yes, my entertainment dollars are limited, but the situation is not so simple as, "Buy X and you'll never buy Y." That means the situation is not simple and straightforward competition. The ecosystem of hobbies and fandoms is more complicated than that. [/QUOTE]
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