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15 Petty Reasons I Won't Buy 5e
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<blockquote data-quote="pemerton" data-source="post: 6325608" data-attributes="member: 42582"><p>Here are some passages from UA which help explain why my recollection and experiences are the same as [MENTION=22779]Hussar[/MENTION] and [MENTION=3586]MerricB[/MENTION].</p><p></p><p>Back Cover: "This, the latest of the AD&D game books, further defines and describes the game system."</p><p></p><p>Page 3, Gary Gygax:</p><p></p><p style="margin-left: 20px">The AD&D game system is dynamic. It grows and expands. . . .</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">As the original volumes of the game system (Monster Manual, Players Handbook, and Dungeon Masters Guide) have altered from their first editions, so the game has changed in form and substance. This new material grew from my own campaign, articles published in DRAGON magazine, and input from many Dungeon Masters and players also. The book has a single purpose: <em>Unearthed Arcana</em> brings new dimensions to the AD&D game system. . . .</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">All participant of a campaign will find this material of greatest interest and benefit to them. Dungeon Masters will discover new sub-races and their inter-relationships, new deity models for non-humans, and muhc in the way of magic . . . Players, of course, benefit from all of that and more. . . . There are new coices, new possibilities, new opportunities, and new ideas laid out before you.</p><p></p><p>Page 4, Jeff Grub (in addition to what was posted upthread): "It is a book that will change the way the AD&D game is played."</p><p></p><p>Nothing in any of that text suggests that the book has, or is intended to have, a different status from the earlier books in the game line. If some gamers treated it that way, that was their own thing as far as I can tell.</p><p></p><p>I also think there is a clear contrast with PHB psionics, which begins the second sentecne of the opening paragraph with "If your DM opts to include psionic abilities in your campaign . . ."</p></blockquote><p></p>
[QUOTE="pemerton, post: 6325608, member: 42582"] Here are some passages from UA which help explain why my recollection and experiences are the same as [MENTION=22779]Hussar[/MENTION] and [MENTION=3586]MerricB[/MENTION]. Back Cover: "This, the latest of the AD&D game books, further defines and describes the game system." Page 3, Gary Gygax: [indent]The AD&D game system is dynamic. It grows and expands. . . . As the original volumes of the game system (Monster Manual, Players Handbook, and Dungeon Masters Guide) have altered from their first editions, so the game has changed in form and substance. This new material grew from my own campaign, articles published in DRAGON magazine, and input from many Dungeon Masters and players also. The book has a single purpose: [I]Unearthed Arcana[/I] brings new dimensions to the AD&D game system. . . . All participant of a campaign will find this material of greatest interest and benefit to them. Dungeon Masters will discover new sub-races and their inter-relationships, new deity models for non-humans, and muhc in the way of magic . . . Players, of course, benefit from all of that and more. . . . There are new coices, new possibilities, new opportunities, and new ideas laid out before you.[/indent] Page 4, Jeff Grub (in addition to what was posted upthread): "It is a book that will change the way the AD&D game is played." Nothing in any of that text suggests that the book has, or is intended to have, a different status from the earlier books in the game line. If some gamers treated it that way, that was their own thing as far as I can tell. I also think there is a clear contrast with PHB psionics, which begins the second sentecne of the opening paragraph with "If your DM opts to include psionic abilities in your campaign . . ." [/QUOTE]
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