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15 Petty Reasons I Won't Buy 5e
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<blockquote data-quote="EzekielRaiden" data-source="post: 9275984" data-attributes="member: 6790260"><p>My problem is, this argument only holds water if you assume that the playtest versions never got subclasses that changed how the class developed.</p><p></p><p>That is, they hadn't nailed down exactly what subclasses were at that point in the playtest, so when we got the "Sorcerer," it had the <em>Draconic</em> elements baked in. But surely those very things are what would have become subclass features instead! That's precisely what I loved about that concept.</p><p></p><p>Imagine a Shadow sorcerer, literally becoming a living (or perhaps unliving!) shadow as they run out of SP. Stalking prey, slinking around, smothering the life force of their enemies, perhaps even getting sneak attacks. Imagine a Chaos sorcerer, slowly losing their grip on solidity and consistency, but in exchange becoming a powerful shape shifter, adapting to every danger as it raises. Imagine a Storm sorcerer literally becoming the levinbolt and the thunder, the cloud that roils in wrath, as pervasive as the shattering peal, as uncontainable as the lightning.</p><p></p><p>That in no way limits the kind of things you can be. It just means you reveal your magical nature the more you draw upon that magic.</p><p></p><p></p><p>Precisely. If they had taken the time to say, "hey guys, please give this a shot, here's a second subclass to contrast with so you can see what we're aiming for," I genuinely believe they could have preserved these amazing ideas. Instead, they drop kicked them without a second thought and left the classes impoverished at publication as a result.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9275984, member: 6790260"] My problem is, this argument only holds water if you assume that the playtest versions never got subclasses that changed how the class developed. That is, they hadn't nailed down exactly what subclasses were at that point in the playtest, so when we got the "Sorcerer," it had the [I]Draconic[/I] elements baked in. But surely those very things are what would have become subclass features instead! That's precisely what I loved about that concept. Imagine a Shadow sorcerer, literally becoming a living (or perhaps unliving!) shadow as they run out of SP. Stalking prey, slinking around, smothering the life force of their enemies, perhaps even getting sneak attacks. Imagine a Chaos sorcerer, slowly losing their grip on solidity and consistency, but in exchange becoming a powerful shape shifter, adapting to every danger as it raises. Imagine a Storm sorcerer literally becoming the levinbolt and the thunder, the cloud that roils in wrath, as pervasive as the shattering peal, as uncontainable as the lightning. That in no way limits the kind of things you can be. It just means you reveal your magical nature the more you draw upon that magic. Precisely. If they had taken the time to say, "hey guys, please give this a shot, here's a second subclass to contrast with so you can see what we're aiming for," I genuinely believe they could have preserved these amazing ideas. Instead, they drop kicked them without a second thought and left the classes impoverished at publication as a result. [/QUOTE]
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