Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
15 questions about your gaming style
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Jhaelen" data-source="post: 6005053" data-attributes="member: 46713"><p>Thanks for posting the questions! I'd also like to answer (and comment on some of) them:</p><p></p><p>1) fantasy and horror</p><p>2) character growth, action, story (stories should be action-driven and ideally be rooted in some pc's background)</p><p>3) sure!</p><p>4) (unfortunately) I don't get GNS.</p><p>5) There are no guarantees. I'm mainly in this for the fun, though, i.e. to socialize.</p><p>6) 4-6 players</p><p>7) I don't mind either, but it depends on the kind of campaign - if there are too many GMs, it's hard to create a consistent campaign. If it's supposed to be just a series of one-offs, that's fine, too.</p><p>8) I enjoy challenges. However it shouldn't be nothing _but_ challenges. Keep the really challenging stuff for climactic encounters.</p><p>9) I already answered that in the other thread in more detail. The short answer: Yes, but rarely (assuming it isn't always final) / yes, of course! (note that I feel the question is a bit loaded - mainly because of the second question)</p><p>10) I expect the GM to be fair and describe the environment in a way that will allow me (the player) to pick up the things that my character would notice, and act accordingly. (This question is definitely loaded - the bracketed part is simply unneccessary. I've experienced too many GMs not taking a pc's experience and background into account when giving 'hints'. I don't like having to ask for details that my character would simply know for having grown up in the campaign world and being a competent adventurer [assuming of course, I _am_ indeed playing a competent adventurer!].) </p><p>11) PCs of players not present should simply fade into the background.</p><p>12) Yeah, what is 'traditional' gaming? I don't enjoy the classic, gygaxian dungeon-delving style. I prefer my adventures to have some background that makes sense, but apart from that I don't expect anything overly innovative.</p><p>13) Is this asking me if I want to be rail-roaded? If so, no. I want to be given options, but I don't care about 'complete freedom'. There should be a 'story framework', scenes that can lead one way or another, but not a vast 'sandbox' without any direction.</p><p>14) Fast-paced please! Buying equipment should be routine, unless it's an important part of the story, likewise encountering guards.</p><p>15) I enjoy them - but not during the game.</p></blockquote><p></p>
[QUOTE="Jhaelen, post: 6005053, member: 46713"] Thanks for posting the questions! I'd also like to answer (and comment on some of) them: 1) fantasy and horror 2) character growth, action, story (stories should be action-driven and ideally be rooted in some pc's background) 3) sure! 4) (unfortunately) I don't get GNS. 5) There are no guarantees. I'm mainly in this for the fun, though, i.e. to socialize. 6) 4-6 players 7) I don't mind either, but it depends on the kind of campaign - if there are too many GMs, it's hard to create a consistent campaign. If it's supposed to be just a series of one-offs, that's fine, too. 8) I enjoy challenges. However it shouldn't be nothing _but_ challenges. Keep the really challenging stuff for climactic encounters. 9) I already answered that in the other thread in more detail. The short answer: Yes, but rarely (assuming it isn't always final) / yes, of course! (note that I feel the question is a bit loaded - mainly because of the second question) 10) I expect the GM to be fair and describe the environment in a way that will allow me (the player) to pick up the things that my character would notice, and act accordingly. (This question is definitely loaded - the bracketed part is simply unneccessary. I've experienced too many GMs not taking a pc's experience and background into account when giving 'hints'. I don't like having to ask for details that my character would simply know for having grown up in the campaign world and being a competent adventurer [assuming of course, I _am_ indeed playing a competent adventurer!].) 11) PCs of players not present should simply fade into the background. 12) Yeah, what is 'traditional' gaming? I don't enjoy the classic, gygaxian dungeon-delving style. I prefer my adventures to have some background that makes sense, but apart from that I don't expect anything overly innovative. 13) Is this asking me if I want to be rail-roaded? If so, no. I want to be given options, but I don't care about 'complete freedom'. There should be a 'story framework', scenes that can lead one way or another, but not a vast 'sandbox' without any direction. 14) Fast-paced please! Buying equipment should be routine, unless it's an important part of the story, likewise encountering guards. 15) I enjoy them - but not during the game. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
15 questions about your gaming style
Top