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<blockquote data-quote="Hand of Evil" data-source="post: 6005103" data-attributes="member: 371"><p>Question 1</p><p>Which of these genres interest you the most? (choose one or more)</p><p>Sci-fi, fantasy, modern, historical, horror, humor/satire, realistic shooting, superhero, surreal, detective, post-apocalyptic, multi-genre, other?</p><p></p><ul> <li data-xf-list-type="ul">Fantasy & Steam-Pulp</li> </ul><p></p><p>Question 2</p><p>What sort of emphasis would you like the game to have? (choose one or more)</p><p></p><ul> <li data-xf-list-type="ul">Action & Story</li> </ul><p></p><p>Question 3</p><p>Will you be willing to get to know the game and learn to understand the game-world? Will you read the GM’s e-mails and hand-outs outside the game?</p><p></p><ul> <li data-xf-list-type="ul">Yes and Yes</li> </ul><p></p><p>Question 4</p><p>Which of these are you and how much?</p><p>Gamist</p><p>Narrativist</p><p>Simulationist</p><p>More info here: GNS Theory - Wikipedia, the free encyclopedia</p><p></p><ul> <li data-xf-list-type="ul">Gamist</li> </ul><p></p><p>Question 5</p><p>What guarantees a good game? Short answers please.</p><p></p><ul> <li data-xf-list-type="ul">Interaction, investment and fun.</li> </ul><p></p><p>Question 6</p><p>What is the ideal size of a gaming group?</p><p></p><ul> <li data-xf-list-type="ul">Five or Goldilocks</li> </ul><p>Question 7</p><p>Do you prefer a designated GM or a GM hot-seat?</p><p></p><ul> <li data-xf-list-type="ul">Designated</li> </ul><p></p><p>Question 8</p><p>How challenging the game should be to player characters? Please note that this has nothing to with how challenging the game is to players.</p><p></p><ul> <li data-xf-list-type="ul">See answer for question 5, it does come down to challenging the player characters but to how much the players interact, invest and if they are having fun.</li> </ul><p></p><p>Question 9</p><p>Can bad dice rolls kill characters? Can characters die at all? (already discussed in a separate thread)</p><p></p><ul> <li data-xf-list-type="ul">If the rules are in place for it yes BUT the GM has to take into account the impact it could have in dynamics of the game.</li> </ul><p></p><p>Question 10</p><p>How much the GM should help players in game? With rule-questions the GM must help of course but if the character is in a tight spot and should make a decision, should the GM offer an option (thus putting words in the players mouth – “ok, I’ll do that!”) or should the player be given the right to make his/her own decisions, whether right or wrong? Should the GM have a GMPC which guides players through difficult spots?</p><p></p><ul> <li data-xf-list-type="ul">Side-bars should be available to players to discuss actions and options as it pertains to a character; things like alignment, backstory, etc. and yes, in some cases it is putting words into the mouth of a character. Players should always have the right to follow-up on or question the actions of a scene. I do think there should be limits on this during a game.</li> </ul><p></p><p>Question 11</p><p>What do with a PC when the player can’t come?</p><p></p><ul> <li data-xf-list-type="ul">That should be discussed with the each and every player, sort os a living will. Who will play them, what actions they would take, or if they just are not used at all. </li> </ul><p></p><p>Question 12</p><p>Do you like traditional gaming (whatever that is?) or do you enjoy groundbreaking, innovative games.</p><p></p><ul> <li data-xf-list-type="ul">Does not matter</li> </ul><p></p><p>Question 13</p><p>Do you want the GM to prepare the session and to write the story or would you like the characters to create the story themselves? Script vs. freedom, which do you prefer?</p><p></p><ul> <li data-xf-list-type="ul">GM creates an outline, the players fill in the story.</li> </ul><p></p><p>Question 14</p><p>How fast-paced the game should be? Can we stop to buy equipment for an hour or should the GM be ruthless and skip over the parts that he doesn’t deem vital to the story? (referring to “guards at the gate”)</p><p></p><ul> <li data-xf-list-type="ul">See answer for question 5; if you interaction, investment and fun, pace takes care of itself.</li> </ul><p></p><p>Question 15</p><p>How do you feel about having off-game discussions about in-game-issues?</p><p></p><ul> <li data-xf-list-type="ul">Should part of every game, it allows the GM to make adjustments and provides question of rules and plot. Feedback and communication is important!</li> </ul><p>__________________</p></blockquote><p></p>
[QUOTE="Hand of Evil, post: 6005103, member: 371"] Question 1 Which of these genres interest you the most? (choose one or more) Sci-fi, fantasy, modern, historical, horror, humor/satire, realistic shooting, superhero, surreal, detective, post-apocalyptic, multi-genre, other? [LIST] [*]Fantasy & Steam-Pulp [/LIST] Question 2 What sort of emphasis would you like the game to have? (choose one or more) [LIST] [*]Action & Story [/LIST] Question 3 Will you be willing to get to know the game and learn to understand the game-world? Will you read the GM’s e-mails and hand-outs outside the game? [LIST] [*]Yes and Yes [/LIST] Question 4 Which of these are you and how much? Gamist Narrativist Simulationist More info here: GNS Theory - Wikipedia, the free encyclopedia [LIST] [*]Gamist [/LIST] Question 5 What guarantees a good game? Short answers please. [LIST] [*]Interaction, investment and fun. [/LIST] Question 6 What is the ideal size of a gaming group? [LIST] [*]Five or Goldilocks [/LIST] Question 7 Do you prefer a designated GM or a GM hot-seat? [LIST] [*]Designated [/LIST] Question 8 How challenging the game should be to player characters? Please note that this has nothing to with how challenging the game is to players. [LIST] [*]See answer for question 5, it does come down to challenging the player characters but to how much the players interact, invest and if they are having fun. [/LIST] Question 9 Can bad dice rolls kill characters? Can characters die at all? (already discussed in a separate thread) [LIST] [*]If the rules are in place for it yes BUT the GM has to take into account the impact it could have in dynamics of the game. [/LIST] Question 10 How much the GM should help players in game? With rule-questions the GM must help of course but if the character is in a tight spot and should make a decision, should the GM offer an option (thus putting words in the players mouth – “ok, I’ll do that!”) or should the player be given the right to make his/her own decisions, whether right or wrong? Should the GM have a GMPC which guides players through difficult spots? [LIST] [*]Side-bars should be available to players to discuss actions and options as it pertains to a character; things like alignment, backstory, etc. and yes, in some cases it is putting words into the mouth of a character. Players should always have the right to follow-up on or question the actions of a scene. I do think there should be limits on this during a game. [/LIST] Question 11 What do with a PC when the player can’t come? [LIST] [*]That should be discussed with the each and every player, sort os a living will. Who will play them, what actions they would take, or if they just are not used at all. [/LIST] Question 12 Do you like traditional gaming (whatever that is?) or do you enjoy groundbreaking, innovative games. [LIST] [*]Does not matter [/LIST] Question 13 Do you want the GM to prepare the session and to write the story or would you like the characters to create the story themselves? Script vs. freedom, which do you prefer? [LIST] [*]GM creates an outline, the players fill in the story. [/LIST] Question 14 How fast-paced the game should be? Can we stop to buy equipment for an hour or should the GM be ruthless and skip over the parts that he doesn’t deem vital to the story? (referring to “guards at the gate”) [LIST] [*]See answer for question 5; if you interaction, investment and fun, pace takes care of itself. [/LIST] Question 15 How do you feel about having off-game discussions about in-game-issues? [LIST] [*]Should part of every game, it allows the GM to make adjustments and provides question of rules and plot. Feedback and communication is important! [/LIST]__________________ [/QUOTE]
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