Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
15 questions about your gaming style
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Wednesday Boy" data-source="post: 6005148" data-attributes="member: 53678"><p>I would suggest including a question about the tone of the game (grim/depressing, serious, hopeful, high adventure/heroics, lighthearted, humorous, etc.). Some of the options on Question 1 touch on this but you could have two players who both want a sci-fi game but differ drastically on the specific game they want because one wants a lighthearted, high adventure sci-fi game and the other wants a grim sci-fi game.</p><p> </p><p>And I like surveys, so I'll answer too!</p><p> </p><p></p><p> </p><p>Sci-fi, fantasy, historical (specifically I'd love to play in a western), and post-apocalyptic.</p><p> </p><p></p><p> </p><p>Story, character growth, and plotting are my favorites but I like some troubleshooting and action too.</p><p> </p><p></p><p> </p><p>Absolutely! I LOVE gaming homework!</p><p> </p><p></p><p> </p><p>I've never liked the GNS theory because it seems overly simplified. But I'd say I'm Narrativist 40, Gamist 30, and Simulationist 30.</p><p> </p><p></p><p> </p><p>Involvement and investment by both the players and the GM. The GM needs to do solid prep work but the players need to bring more to the table than just reacting to the GM.</p><p> </p><p></p><p> </p><p>Not including the GM, 3-4. I find more than that and there's not enough time for each player to shine and contribute. Less than that and there's not enough ingredients in the soup.</p><p> </p><p></p><p> </p><p>Designated GM.</p><p> </p><p></p><p> </p><p>I think it should be realistically challenging. If the PCs get themselves in way over their head, it should be fantastically challenging. If they PCs don't bite off more than they can chew it should be challenging but not over the top.</p><p> </p><p></p><p> </p><p>Yep. I don't like save of die type of death but I think without the threat of death the tension and drama of dangerous situations is lost.</p><p> </p><p></p><p> </p><p>I think the GM should give the player all of the information that the PC would know but I hate it when the GM (or other players) give me hints. It feels like cheating to me. If I can't come up with a solution on my own I'd rather fail.</p><p> </p><p></p><p> </p><p>I personally don't like playing other people's characters because it's too much to handle and I would slow the game down to much. If another player or the GM wants to play the character that's cool with me but if not I prefer to write them out of the session until next time. </p><p> </p><p></p><p> </p><p>Both.</p><p> </p><p></p><p> </p><p>I like the GM to prepare plots and things that are happening in the world but allow the players and characters to decide if and how to react to them.</p><p> </p><p></p><p> </p><p>I like to skip stuff that isn't vital to the story or characters.</p><p> </p><p></p><p> </p><p>I'm not sure what this mean. I like talking about the game in my off time.</p></blockquote><p></p>
[QUOTE="Wednesday Boy, post: 6005148, member: 53678"] I would suggest including a question about the tone of the game (grim/depressing, serious, hopeful, high adventure/heroics, lighthearted, humorous, etc.). Some of the options on Question 1 touch on this but you could have two players who both want a sci-fi game but differ drastically on the specific game they want because one wants a lighthearted, high adventure sci-fi game and the other wants a grim sci-fi game. And I like surveys, so I'll answer too! Sci-fi, fantasy, historical (specifically I'd love to play in a western), and post-apocalyptic. Story, character growth, and plotting are my favorites but I like some troubleshooting and action too. Absolutely! I LOVE gaming homework! I've never liked the GNS theory because it seems overly simplified. But I'd say I'm Narrativist 40, Gamist 30, and Simulationist 30. Involvement and investment by both the players and the GM. The GM needs to do solid prep work but the players need to bring more to the table than just reacting to the GM. Not including the GM, 3-4. I find more than that and there's not enough time for each player to shine and contribute. Less than that and there's not enough ingredients in the soup. Designated GM. I think it should be realistically challenging. If the PCs get themselves in way over their head, it should be fantastically challenging. If they PCs don't bite off more than they can chew it should be challenging but not over the top. Yep. I don't like save of die type of death but I think without the threat of death the tension and drama of dangerous situations is lost. I think the GM should give the player all of the information that the PC would know but I hate it when the GM (or other players) give me hints. It feels like cheating to me. If I can't come up with a solution on my own I'd rather fail. I personally don't like playing other people's characters because it's too much to handle and I would slow the game down to much. If another player or the GM wants to play the character that's cool with me but if not I prefer to write them out of the session until next time. Both. I like the GM to prepare plots and things that are happening in the world but allow the players and characters to decide if and how to react to them. I like to skip stuff that isn't vital to the story or characters. I'm not sure what this mean. I like talking about the game in my off time. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
15 questions about your gaming style
Top