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<blockquote data-quote="FreeXenon" data-source="post: 6005193" data-attributes="member: 6228"><p>Sci fi, Fantasy, Post Apocalyptic</p><p></p><p> </p><p></p><p></p><p>tactics, plot, story, character growth, epicness</p><p></p><p></p><p> </p><p>yes, definitely, especially if it is coherent and well put together</p><p></p><p></p><p></p><p>not sure... hmmm.... may have to look into that</p><p></p><p></p><p></p><p>good cooperative players and reasonable DM</p><p></p><p></p><p> </p><p>3- 6 </p><p></p><p> </p><p>I have only played designated DM games, but am willing to try the hot-seat thing</p><p></p><p></p><p></p><p>As long as I know what the challenge standard is I really do not care...</p><p></p><p>Preferably not a grind fest, but anything less than that. I can definitely do grindfests short term</p><p> </p><p></p><p></p><p>yes, yes</p><p></p><p>I will need to know what the standards and expectations are for death and resurrection, and how the DM is going to play encounters. heavy and gritty or light and fun so I can prepare myself accordingly </p><p> </p><p></p><p></p><p>I do not mind the GM helping especially when the entire scene and world is in his/ehr head. Kind of like how many puzzles/riddles do not work since they only make sense with the DM's personal knowledge and mental model. </p><p></p><p>PC's should not be DM puppets, but assist when the PC has his head somewhere dark and smelly, or has his blinders on</p><p> </p><p></p><p></p><p>Just don't kill me, and play my PC as in-character as is reasonable. </p><p></p><p></p><p></p><p>Prefer the traditional, but am more than willing to try something new. Alternity was a blast...</p><p> </p><p></p><p></p><p>Both, there are times when both are appropriate and can work well. A game allows the players to make a difference and for them to become attached will be a more memorable game, and have the PC's and players more invested.</p><p> </p><p></p><p> </p><p>Breaks to buy equipment is fine. Skipping over guards at the gates is fine, but sometime those moments for roleplaying purposes are nice. Also helps with campaign and setting immersion too. If the DM is going to skip to all major scenes I will want to know this as well as a matter of understanding campaign parameters and expectations. </p><p></p><p></p><p></p><p></p><p>Fine with it, but prefer to keep it at a minimum if possible, but that does not happen. =) </p><p></p><p>There are bad guys that need to be ensnared and thwarted, and it is not going to happen while we are flapping our jaws. =)</p></blockquote><p></p>
[QUOTE="FreeXenon, post: 6005193, member: 6228"] Sci fi, Fantasy, Post Apocalyptic tactics, plot, story, character growth, epicness yes, definitely, especially if it is coherent and well put together not sure... hmmm.... may have to look into that good cooperative players and reasonable DM 3- 6 I have only played designated DM games, but am willing to try the hot-seat thing As long as I know what the challenge standard is I really do not care... Preferably not a grind fest, but anything less than that. I can definitely do grindfests short term yes, yes I will need to know what the standards and expectations are for death and resurrection, and how the DM is going to play encounters. heavy and gritty or light and fun so I can prepare myself accordingly I do not mind the GM helping especially when the entire scene and world is in his/ehr head. Kind of like how many puzzles/riddles do not work since they only make sense with the DM's personal knowledge and mental model. PC's should not be DM puppets, but assist when the PC has his head somewhere dark and smelly, or has his blinders on Just don't kill me, and play my PC as in-character as is reasonable. Prefer the traditional, but am more than willing to try something new. Alternity was a blast... Both, there are times when both are appropriate and can work well. A game allows the players to make a difference and for them to become attached will be a more memorable game, and have the PC's and players more invested. Breaks to buy equipment is fine. Skipping over guards at the gates is fine, but sometime those moments for roleplaying purposes are nice. Also helps with campaign and setting immersion too. If the DM is going to skip to all major scenes I will want to know this as well as a matter of understanding campaign parameters and expectations. Fine with it, but prefer to keep it at a minimum if possible, but that does not happen. =) There are bad guys that need to be ensnared and thwarted, and it is not going to happen while we are flapping our jaws. =) [/QUOTE]
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