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<blockquote data-quote="Dragonbait" data-source="post: 6005367" data-attributes="member: 29182"><p>Sci-fi, fantasy, mult-genre, horro</p><p> </p><p></p><p>Actions, story, character growth</p><p> </p><p></p><p>Yes!</p><p> </p><p> </p><p>I don't know how to rate these numerically, but I'll say: Narrativist 60, Simulationist 20, Gamist 20</p><p>Although I prefer games with numbers and other gamist concepts (like use of minuatures and a grid).</p><p></p><p></p><p>All players involved emotionally in the story.</p><p></p><p></p><p>6 people.</p><p> </p><p> </p><p>Designated GM</p><p> </p><p></p><p>I want combat to be scary most of the time.</p><p> </p><p></p><p>Yes to both</p><p> </p><p></p><p>GM involvement in decision making only when the GM feels that the players were not informed on all aspects of the decision because the GM forgot something (not because the players forgot something) or if there was a setting-specific response that the players would not know (Dont assume killing the orcs is a decent way to kill some time - Orcs are people in this particular setting, not monsters). I rarely see GMPCs work out so I avoid them.</p><p> </p><p></p><p>Someone else controls them. I offer the players a choice - they can have their character immune to death if they are not there, but they will get significantly less XP (30% to 50%, depending on if there was lot's 'o combat). Or they can choose to have their character be just as susceptible to threats like the present PCs and they will (75% to 100% depending on combat). No RPing XP is given to a missing player.</p><p> </p><p></p><p>I like to see what's new out there but I often migrate towards more traditional methods.</p><p> </p><p></p><p>What they are comfortable with, but no "scripted" response from the PCs. Never tell me what my PC is thinking or doing unless he is dominated.</p><p> </p><p> </p><p>Slow it down for RP. We do not need to know every marble you buy but I would like to hear several characters discussing things outside of the adventure.</p><p> </p><p></p><p>It's fine as long as everyone is in character or out of character. I do not even mind when a player declares that his/her character is doing something that the player does not agree with (an alien concept to some, as I have witnessed over time). I actually have little tolerance for rules discussions and arguments compared to OOC chatter.</p></blockquote><p></p>
[QUOTE="Dragonbait, post: 6005367, member: 29182"] Sci-fi, fantasy, mult-genre, horro Actions, story, character growth Yes! I don't know how to rate these numerically, but I'll say: Narrativist 60, Simulationist 20, Gamist 20 Although I prefer games with numbers and other gamist concepts (like use of minuatures and a grid). All players involved emotionally in the story. 6 people. Designated GM I want combat to be scary most of the time. Yes to both GM involvement in decision making only when the GM feels that the players were not informed on all aspects of the decision because the GM forgot something (not because the players forgot something) or if there was a setting-specific response that the players would not know (Dont assume killing the orcs is a decent way to kill some time - Orcs are people in this particular setting, not monsters). I rarely see GMPCs work out so I avoid them. Someone else controls them. I offer the players a choice - they can have their character immune to death if they are not there, but they will get significantly less XP (30% to 50%, depending on if there was lot's 'o combat). Or they can choose to have their character be just as susceptible to threats like the present PCs and they will (75% to 100% depending on combat). No RPing XP is given to a missing player. I like to see what's new out there but I often migrate towards more traditional methods. What they are comfortable with, but no "scripted" response from the PCs. Never tell me what my PC is thinking or doing unless he is dominated. Slow it down for RP. We do not need to know every marble you buy but I would like to hear several characters discussing things outside of the adventure. It's fine as long as everyone is in character or out of character. I do not even mind when a player declares that his/her character is doing something that the player does not agree with (an alien concept to some, as I have witnessed over time). I actually have little tolerance for rules discussions and arguments compared to OOC chatter. [/QUOTE]
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