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<blockquote data-quote="Agamon" data-source="post: 6005581" data-attributes="member: 184"><p>All of the above. Though Fantasy and Supers above the rest.</p><p> </p><p></p><p> </p><p>Exploration, problem solving, survival, story, mostly.</p><p></p><p></p><p>Yep, I'm usually the GM, so when I play, I know the work that goes into it and make sure the GM knows I appreciate it. And knowing what I'm supposed to know is a plus.</p><p></p><p></p><p>Ah, labels. I'm probably somewhere in the the chewy nougat center of those.</p><p></p><p></p><p>Everyone having fun? That's pretty general, but fundamentally is the truth.</p><p></p><p>4-5, leaning towards 4.</p><p> </p><p></p><p>I prefer to GM, so designated GM.</p><p> </p><p></p><p>As challenging as the players are willing to take it. I'll often throw something deadly (often at random) in their way. I'll then offer in-game clues that they might not want to engage this deadly encounter. The rest is up to them.</p><p> </p><p></p><p>Yep, and yessir. Games like 7th Sea or most supers games are exceptions. but in most other games, death is a real issue.</p><p> </p><p></p><p>I'll make sure the player has all the info his PC would have when making a decision. And when the players get stuck, I might throw out a bunch of ideas without saying which might be best, just to keep the game moving. But their decisions are their own. And NPCs only know what they know, not what necessarily what the GM knows.</p><p> </p><p></p><p>His PC is absent, doing something else, for some reason, no matter how flimsy.</p><p> </p><p></p><p>Yes. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p> </p><p></p><p>A little bit of both. The world should be alive, so the GM should make sure things are happening in the world, and the PCs can participate or not as they choose. But regardless, the PCs are the protagonists that help write their own story.</p><p></p><p></p><p>Whatever everyone is enjoying. If it isn't fun, move along to the fun part.</p><p> </p><p></p><p>I'm a regular listener of Fear the Boot, and try to engage my players in the same types of discussions, though I often prefer that they be away from the table so as not to interfere with the game.</p></blockquote><p></p>
[QUOTE="Agamon, post: 6005581, member: 184"] All of the above. Though Fantasy and Supers above the rest. Exploration, problem solving, survival, story, mostly. Yep, I'm usually the GM, so when I play, I know the work that goes into it and make sure the GM knows I appreciate it. And knowing what I'm supposed to know is a plus. Ah, labels. I'm probably somewhere in the the chewy nougat center of those. Everyone having fun? That's pretty general, but fundamentally is the truth. 4-5, leaning towards 4. I prefer to GM, so designated GM. As challenging as the players are willing to take it. I'll often throw something deadly (often at random) in their way. I'll then offer in-game clues that they might not want to engage this deadly encounter. The rest is up to them. Yep, and yessir. Games like 7th Sea or most supers games are exceptions. but in most other games, death is a real issue. I'll make sure the player has all the info his PC would have when making a decision. And when the players get stuck, I might throw out a bunch of ideas without saying which might be best, just to keep the game moving. But their decisions are their own. And NPCs only know what they know, not what necessarily what the GM knows. His PC is absent, doing something else, for some reason, no matter how flimsy. Yes. :) A little bit of both. The world should be alive, so the GM should make sure things are happening in the world, and the PCs can participate or not as they choose. But regardless, the PCs are the protagonists that help write their own story. Whatever everyone is enjoying. If it isn't fun, move along to the fun part. I'm a regular listener of Fear the Boot, and try to engage my players in the same types of discussions, though I often prefer that they be away from the table so as not to interfere with the game. [/QUOTE]
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