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<blockquote data-quote="TarionzCousin" data-source="post: 6005742" data-attributes="member: 31304"><p>I'm feeling crazy tonight, so I'm not going to answer the questions personally. Instead, I'm going to comment on questionnaires.</p><p></p><p>I believe that having a definite purpose in mind when composing your questionnaire can make a positive difference in the outcome. Having your players answer a questionnaire or take a quiz will probably give you something useful, but if you are aware of your questionnaire's foci (fancy plural of "focus") you have a better chance of implementing what you learn.</p><p></p><p>Some examples to help clarify what I mean:</p><p>1. Questions about type of game they want to play next. This is a great way to determine what your next genre is going to be: fantasy, sci-fi, western, future, etc. Maybe they are burned out on D&D but haven't ever said so aloud. </p><p></p><p>2. Ten questions about gamers' styles can help you expand/modify your DM'ing style. You may learn that your players all enjoy NPC interaction but don't prefer speaking in-character. So instead of playing your NPC scenes out word-for-word, you try summarizing back and forth.</p><p></p><p>3. Taking Robin Laws test helps reveal what players want in terms of the type of interaction during play. It can be found online here: <a href="http://quizfarm.com/quizzes/Fashion/ellydragon/laws-game-style/" target="_blank">Law's Game Style | Quizfarm.com</a></p><p></p><p>4. Questions about campaign background and character backstory really help a DM integrate what is important to the characters into the game. This is a great quiz to give your players in the middle of a campaign. You may be surprised to find out that they don't suspect the mayor at all and instead believe that the greedy merchants council is the evil force behind the scenes.</p><p></p><p>There are many more types of focused questionnaires/quizzes. You may also find that a bunch of unrelated questions give you what you want. In short, a formal method of finding out information about your players is a great way to improve your game.</p></blockquote><p></p>
[QUOTE="TarionzCousin, post: 6005742, member: 31304"] I'm feeling crazy tonight, so I'm not going to answer the questions personally. Instead, I'm going to comment on questionnaires. I believe that having a definite purpose in mind when composing your questionnaire can make a positive difference in the outcome. Having your players answer a questionnaire or take a quiz will probably give you something useful, but if you are aware of your questionnaire's foci (fancy plural of "focus") you have a better chance of implementing what you learn. Some examples to help clarify what I mean: 1. Questions about type of game they want to play next. This is a great way to determine what your next genre is going to be: fantasy, sci-fi, western, future, etc. Maybe they are burned out on D&D but haven't ever said so aloud. 2. Ten questions about gamers' styles can help you expand/modify your DM'ing style. You may learn that your players all enjoy NPC interaction but don't prefer speaking in-character. So instead of playing your NPC scenes out word-for-word, you try summarizing back and forth. 3. Taking Robin Laws test helps reveal what players want in terms of the type of interaction during play. It can be found online here: [url=http://quizfarm.com/quizzes/Fashion/ellydragon/laws-game-style/]Law's Game Style | Quizfarm.com[/url] 4. Questions about campaign background and character backstory really help a DM integrate what is important to the characters into the game. This is a great quiz to give your players in the middle of a campaign. You may be surprised to find out that they don't suspect the mayor at all and instead believe that the greedy merchants council is the evil force behind the scenes. There are many more types of focused questionnaires/quizzes. You may also find that a bunch of unrelated questions give you what you want. In short, a formal method of finding out information about your players is a great way to improve your game. [/QUOTE]
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