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<blockquote data-quote="kitsune9" data-source="post: 6009712" data-attributes="member: 18507"><p>Question 1</p><p>Which of these genres interest you the most? (choose one or more)</p><p></p><p>Fantasy mixed with horror</p><p></p><p></p><p>Question 2</p><p>What sort of emphasis would you like the game to have? (choose one or more)</p><p></p><p>action</p><p></p><p>Question(s) 3</p><p>Will you be willing to get to know the game and learn to understand the game-world? Will you read the GM’s e-mails and hand-outs outside the game?</p><p></p><p>Of course.</p><p></p><p></p><p>Question 4</p><p>Which of these are you and how much?</p><p>Gamist</p><p>Narrativist</p><p>Simulationist</p><p></p><p>I fit with G and S moreso than N.</p><p></p><p></p><p>Question 5</p><p>What guarantees a good game? Short answers please.</p><p></p><p>A DM who prepares the adventure instead of pulling it out of his butt as he goes along.</p><p></p><p>Question 6</p><p>What is the ideal size of a gaming group?</p><p></p><p>4-6 players</p><p></p><p>Question 7</p><p>Do you prefer a designated GM or a GM hot-seat?</p><p></p><p>Designated GM.</p><p></p><p>Question 8</p><p>How challenging the game should be to player characters? Please note that this has nothing to do with how challenging the game is to players.</p><p></p><p>Should be really tough. Easy to die at low-levels. No cake walks.</p><p></p><p>Question 9</p><p>Can bad dice rolls kill characters? Can characters die at all? (already discussed in a separate thread)</p><p></p><p>Yes and definitely yes.</p><p></p><p></p><p>Question 10</p><p>How much the GM should help players in game? With rule-questions the GM must help of course but if the character is in a tight spot and should make a decision, should the GM offer an option (thus putting words in the players mouth – “ok, I’ll do that!”) or should the player be given the right to make his/her own decisions, whether right or wrong? Should the GM have a GMPC which guides players through difficult spots?</p><p></p><p>Very little involvement should occur.</p><p></p><p>Question 11</p><p>What do with a PC when the player can’t come?</p><p></p><p>Other player plays the PC for full XP if it's arranged or the character is off doing something for no XP.</p><p></p><p>Question(s) 12</p><p>Do you like traditional gaming? (whatever that is?) Do you enjoy groundbreaking, innovative games?</p><p></p><p>Groundbreaking, innovative games that only modernize traditional gaming concepts (i.e. I like new dice mechanics, but won't play in some narrative in which dice is replaced by Scrabble pieces or Jenga blocks).</p><p></p><p>Question 13</p><p>Do you want the GM to prepare the session and to write the story or would you like the characters to create the story themselves? Script vs. freedom, which do you prefer?</p><p></p><p>I prepare the session, but I don't put the players on rails.</p><p></p><p>Question 14</p><p>How fast-paced the game should be? Can we stop to buy equipment for an hour or should the GM be ruthless and skip over the parts that he doesn’t deem vital to the story? (referring to “guards at the gate”)</p><p></p><p>I skip most mundane parts unless it's specifically part of the campaign (i.e. overland travel in which tracking food and water is important).</p><p></p><p>Question 15</p><p>How do you feel about having off-game discussions about in-game issues?</p><p></p><p>I don't mind meta-gaming.</p></blockquote><p></p>
[QUOTE="kitsune9, post: 6009712, member: 18507"] Question 1 Which of these genres interest you the most? (choose one or more) Fantasy mixed with horror Question 2 What sort of emphasis would you like the game to have? (choose one or more) action Question(s) 3 Will you be willing to get to know the game and learn to understand the game-world? Will you read the GM’s e-mails and hand-outs outside the game? Of course. Question 4 Which of these are you and how much? Gamist Narrativist Simulationist I fit with G and S moreso than N. Question 5 What guarantees a good game? Short answers please. A DM who prepares the adventure instead of pulling it out of his butt as he goes along. Question 6 What is the ideal size of a gaming group? 4-6 players Question 7 Do you prefer a designated GM or a GM hot-seat? Designated GM. Question 8 How challenging the game should be to player characters? Please note that this has nothing to do with how challenging the game is to players. Should be really tough. Easy to die at low-levels. No cake walks. Question 9 Can bad dice rolls kill characters? Can characters die at all? (already discussed in a separate thread) Yes and definitely yes. Question 10 How much the GM should help players in game? With rule-questions the GM must help of course but if the character is in a tight spot and should make a decision, should the GM offer an option (thus putting words in the players mouth – “ok, I’ll do that!”) or should the player be given the right to make his/her own decisions, whether right or wrong? Should the GM have a GMPC which guides players through difficult spots? Very little involvement should occur. Question 11 What do with a PC when the player can’t come? Other player plays the PC for full XP if it's arranged or the character is off doing something for no XP. Question(s) 12 Do you like traditional gaming? (whatever that is?) Do you enjoy groundbreaking, innovative games? Groundbreaking, innovative games that only modernize traditional gaming concepts (i.e. I like new dice mechanics, but won't play in some narrative in which dice is replaced by Scrabble pieces or Jenga blocks). Question 13 Do you want the GM to prepare the session and to write the story or would you like the characters to create the story themselves? Script vs. freedom, which do you prefer? I prepare the session, but I don't put the players on rails. Question 14 How fast-paced the game should be? Can we stop to buy equipment for an hour or should the GM be ruthless and skip over the parts that he doesn’t deem vital to the story? (referring to “guards at the gate”) I skip most mundane parts unless it's specifically part of the campaign (i.e. overland travel in which tracking food and water is important). Question 15 How do you feel about having off-game discussions about in-game issues? I don't mind meta-gaming. [/QUOTE]
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