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15 Roleplaying Game Predictions for 2015
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<blockquote data-quote="sunshadow21" data-source="post: 7657162" data-attributes="member: 6667193"><p>There's a lot of assumptions in that list that rely on a D&D movie and/or video game 1)being made, 2)being good, and 3)being successful. The first is likely to happen eventually, but probably not this year, and the last two are far more dubious and subject to individual interpretation. They have been pushing the idea that the brand is more than the tabletop game for more than two decades now, and they have had limited success at best. I don't really see that changing anytime soon. In the end, the brand will need a massive jump start to sustain the initial boost that 5E's release gave them, and I just don't see where it's going to come from. Any project that could do it, aside from 5E itself, started at most nine months ago, and is at least a year away from having a final product see the light of day.</p><p></p><p>As for 5E, I don't see it fading away, but I also don't see WotC doing anything that would firmly give them back their crown of being the top game. They had a solid launch with the core books, and those books will continue to do well, but it will be hard to build on it unless they have a lot of resources in reserve ready to throw at the next book and get the end result on the market extra fast while maintaining the same quality. Paizo and all of the others aren't sitting still and are going to continue to provide competition, and once the luster of 5E wears off, it's going to become clear that it is geared toward a very specific type of game, and that it isn't the grand reuniter that WotC has been trying to tout. Even if Paizo stumbles, the indy market is strong enough now that even if individual publishers can't compete with the D&D brand, the combination of all of them can.</p><p></p><p>I guess in the end, while I can say that I have been pleasantly surprised at how well WotC did last year, they still have a long ways to go before they prove themselves to have finally secured the long vaunted goal of making D&D something more than what it was when they first bought it. They've repaired most of the damage they've caused along the way, more or less, but they have yet to show any signs of being able to truly manage the brand as a whole all that well and even 5E has yet to show that it will have a long and positive legacy. So for all of the predictions in the list regarding WotC and D&D, I would say wait a year and reevaluate them before putting too much weight behind them. It's simply too early to tell which way those things will go.</p></blockquote><p></p>
[QUOTE="sunshadow21, post: 7657162, member: 6667193"] There's a lot of assumptions in that list that rely on a D&D movie and/or video game 1)being made, 2)being good, and 3)being successful. The first is likely to happen eventually, but probably not this year, and the last two are far more dubious and subject to individual interpretation. They have been pushing the idea that the brand is more than the tabletop game for more than two decades now, and they have had limited success at best. I don't really see that changing anytime soon. In the end, the brand will need a massive jump start to sustain the initial boost that 5E's release gave them, and I just don't see where it's going to come from. Any project that could do it, aside from 5E itself, started at most nine months ago, and is at least a year away from having a final product see the light of day. As for 5E, I don't see it fading away, but I also don't see WotC doing anything that would firmly give them back their crown of being the top game. They had a solid launch with the core books, and those books will continue to do well, but it will be hard to build on it unless they have a lot of resources in reserve ready to throw at the next book and get the end result on the market extra fast while maintaining the same quality. Paizo and all of the others aren't sitting still and are going to continue to provide competition, and once the luster of 5E wears off, it's going to become clear that it is geared toward a very specific type of game, and that it isn't the grand reuniter that WotC has been trying to tout. Even if Paizo stumbles, the indy market is strong enough now that even if individual publishers can't compete with the D&D brand, the combination of all of them can. I guess in the end, while I can say that I have been pleasantly surprised at how well WotC did last year, they still have a long ways to go before they prove themselves to have finally secured the long vaunted goal of making D&D something more than what it was when they first bought it. They've repaired most of the damage they've caused along the way, more or less, but they have yet to show any signs of being able to truly manage the brand as a whole all that well and even 5E has yet to show that it will have a long and positive legacy. So for all of the predictions in the list regarding WotC and D&D, I would say wait a year and reevaluate them before putting too much weight behind them. It's simply too early to tell which way those things will go. [/QUOTE]
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