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*Dungeons & Dragons
15 terrible cursed items for DMs to use to make their PCs scared of treasure!
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<blockquote data-quote="Yama Dai O" data-source="post: 7237144" data-attributes="member: 6799286"><p>Though the layout looks very neat, you may get more feedback if you add the text to your post.</p><p></p><p>Going through the items... I like the mask and see no issue with it.</p><p></p><p>The Shrinking Ring does a lot of damage for something that affects a single finger (crushes it, I'd say, in a way that is very hard to avoid if you are just meat and bone). I'd just have it deal 1 hp damage and cripple the finger.</p><p></p><p>The Wand of Self-immolation and Blade of Deception got mixed up. The wand doesn't seem to be cursed, perhaps a bit of text got snipped.</p><p></p><p>I like the Coin of Consumption. I may tweak this so it swallows coins (of its type) and gates them to some unknown location. The players will come across such coins now and then, and may eventually want to track down the coin's creator.</p><p></p><p>The Axe is a good balance between dangerous and still useful. I suggest changing 'half the attack bonus' to 'half the attack roll total'.</p><p></p><p>The Lovers Poison seems mildly abusable, but then again it's just one dose.</p><p></p><p>Demonskin Leather is a cool concept. Should it curse the wearer to prevent removal?</p></blockquote><p></p>
[QUOTE="Yama Dai O, post: 7237144, member: 6799286"] Though the layout looks very neat, you may get more feedback if you add the text to your post. Going through the items... I like the mask and see no issue with it. The Shrinking Ring does a lot of damage for something that affects a single finger (crushes it, I'd say, in a way that is very hard to avoid if you are just meat and bone). I'd just have it deal 1 hp damage and cripple the finger. The Wand of Self-immolation and Blade of Deception got mixed up. The wand doesn't seem to be cursed, perhaps a bit of text got snipped. I like the Coin of Consumption. I may tweak this so it swallows coins (of its type) and gates them to some unknown location. The players will come across such coins now and then, and may eventually want to track down the coin's creator. The Axe is a good balance between dangerous and still useful. I suggest changing 'half the attack bonus' to 'half the attack roll total'. The Lovers Poison seems mildly abusable, but then again it's just one dose. Demonskin Leather is a cool concept. Should it curse the wearer to prevent removal? [/QUOTE]
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15 terrible cursed items for DMs to use to make their PCs scared of treasure!
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