Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
15 Years of Gaming, But A Question
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Yair" data-source="post: 1195496" data-attributes="member: 10913"><p>In my experience, resolving such "meta-game" issues is the hardest thing about roleplaying. As it involves human-beings, there are no "right" answers, and all I can do is give you my own advice.</p><p></p><p>It sounds to me like you are not having fun. That's the worst trap you call fall into - it is important that your players will have fun, but also that you will. I've seen more cases where players left due to meta-game issues with other players than for any other reason - this is the game-breaker.</p><p>I too, as a DM, feel more constrained by the rules of d20. But it also allows me to whip out some concepts I otherwise wouldn't have, due to the wealth of books and templates. So I like it, overall.</p><p>But it looks as though you don't, and are indeed "sacrificing" your fun for that of your players. That sounds like a receipe for disaster.</p><p></p><p>I suggest you "renegotiate" the terms of your "contract" with your players. If they enjoy playing d20 so much, let them be in charge of the rules (perhaps that friend you talked of). Let him take on the manlte of "rule-DM", and make all rule-dependant questions in the sessions.</p><p>But, make it clear that you yourself will NOT be bound by the rules. What monster stats you use, rolls you make, and so on, just keep to yourself. And feel free to throw the complex d20 rules out the window, and create monsters on-the-fly ("hmmm... let give him a high Will, say +15, and SR 25, and...").</p><p>Essentially, make it clear that the rules are FOR THE PCS, and do NOT apply to you. This is not a standard way to play d20, but it will work if (and only if!) the players trust you. Make it clear that you are just feeling constrained and uncomfortable using the d20 rules, and refuse to abide by them.</p><p></p><p>As for your campaign world... I am not sure why you chose to use the Great Wheel instead of your original ideas. To me, what I like the campaign to be always takes presedence, and I'm playing in FR... anyways, that's your choice to make, but if I were you I would slowly but surely reveal to the players that the cosmology is not the great wheel, even if they think it is, and return to some middle-ground. </p><p></p><p>These are all just my suggestions, of course. They may not work for you, or with your players.</p><p>I wish you happy gaming, regardless of how you choose to proceed,</p><p> Yair</p></blockquote><p></p>
[QUOTE="Yair, post: 1195496, member: 10913"] In my experience, resolving such "meta-game" issues is the hardest thing about roleplaying. As it involves human-beings, there are no "right" answers, and all I can do is give you my own advice. It sounds to me like you are not having fun. That's the worst trap you call fall into - it is important that your players will have fun, but also that you will. I've seen more cases where players left due to meta-game issues with other players than for any other reason - this is the game-breaker. I too, as a DM, feel more constrained by the rules of d20. But it also allows me to whip out some concepts I otherwise wouldn't have, due to the wealth of books and templates. So I like it, overall. But it looks as though you don't, and are indeed "sacrificing" your fun for that of your players. That sounds like a receipe for disaster. I suggest you "renegotiate" the terms of your "contract" with your players. If they enjoy playing d20 so much, let them be in charge of the rules (perhaps that friend you talked of). Let him take on the manlte of "rule-DM", and make all rule-dependant questions in the sessions. But, make it clear that you yourself will NOT be bound by the rules. What monster stats you use, rolls you make, and so on, just keep to yourself. And feel free to throw the complex d20 rules out the window, and create monsters on-the-fly ("hmmm... let give him a high Will, say +15, and SR 25, and..."). Essentially, make it clear that the rules are FOR THE PCS, and do NOT apply to you. This is not a standard way to play d20, but it will work if (and only if!) the players trust you. Make it clear that you are just feeling constrained and uncomfortable using the d20 rules, and refuse to abide by them. As for your campaign world... I am not sure why you chose to use the Great Wheel instead of your original ideas. To me, what I like the campaign to be always takes presedence, and I'm playing in FR... anyways, that's your choice to make, but if I were you I would slowly but surely reveal to the players that the cosmology is not the great wheel, even if they think it is, and return to some middle-ground. These are all just my suggestions, of course. They may not work for you, or with your players. I wish you happy gaming, regardless of how you choose to proceed, Yair [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
15 Years of Gaming, But A Question
Top