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15th level Druid with 200k gold.
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<blockquote data-quote="Mark" data-source="post: 1033956" data-attributes="member: 5"><p>From the <a href="http://www.rpgnow.com/product_info.php?products_id=1703&" target="_blank"><strong>Plexus - Potent Portals</strong></a></p><p></p><p><strong>Druids' Arch</strong>: Also called a druids' dais, this powerful arch is rarely found except in an area where a single druid has been established and unchallenged for a very long time or it is set up immediately by a new druid attempting to establish themselves in a given area. Normally it is fashioned from a natural rock formation or between two entwined trees. This single arch has four effects or functions that are outlined below.</p><p></p><p> <em>Find the Path</em> - When standing within the druid's arch and uttering a command word geared to this function, the character can find the shortest, most direct physical route to a specified destination provided that location is within one hour and fifty minutes of the druids' arch. Note that the effect works with respect to locales, not objects or creatures within a locale. The location must be on the same plane as the character and the arch.</p><p></p><p> The effect enables the subject to sense the correct direction that will eventually lead the subject to the destination, indicating at the appropriate times the exact path to follow or physical actions to take. The effect frees the subject and those with the subject, from a maze spell in a single round, if one has been created in the area occupied by the druids' arch.</p><p></p><p> This divination effect is keyed to the recipient, not the recipient’s companions, and does not predict or allow for the actions of creatures (including guardians).</p><p></p><p> <em>Pass without Trace</em> - Once after passing through the druids' arch, and uttering a command word specified to this function, the druid and up to eleven companions can move through any type of terrain and leave neither footprints nor scent to any distance within one hour and fifty minutes of the druids' arch. Tracking the subjects is impossible by nonmagical means.</p><p></p><p> <em>Speak with Animals</em> - Lasting for eleven minutes, when a druid utters the command word while standing in a druids' arch they will be endowed with the ability to speak with animals. </p><p></p><p> <em>Summon Nature's Ally VI</em> - This effect, upon utterance of a command word specific to it, summons a natural creature. It appears within fifty feet of the druids' arch, as designated by the character, and acts immediately on the character’s turn. It attacks the character’s opponents to the best of its ability. If the character can communicate with the creature, the character can direct it not to attack, to attack particular enemies, or to perform other actions. Summoned creatures act normally on the last round of the spell and disappear at the end of their turn, after eleven rounds.</p><p></p><p> The druids' arch can be used three times per day regardless of which effect is desired.</p><p></p><p> Caster Level: 11th; Prerequisites: Craft Wondrous Item, <em>find the path</em>, <em>pass without trace</em>, <em>speak with animals</em>, <em>summon nature's ally VI</em>; Market Price: 125,400 gp; Weight: variable.</p><p>______________________________________</p><p></p><p>Set up a stronghold in your woods and, if traveling, have the arcane caster use <em>teleport</em> anytime one of the effects would be advantageous. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Hope that helps! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Mark, post: 1033956, member: 5"] From the [url=http://www.rpgnow.com/product_info.php?products_id=1703&][b]Plexus - Potent Portals[/b][/url] [b]Druids' Arch[/b]: Also called a druids' dais, this powerful arch is rarely found except in an area where a single druid has been established and unchallenged for a very long time or it is set up immediately by a new druid attempting to establish themselves in a given area. Normally it is fashioned from a natural rock formation or between two entwined trees. This single arch has four effects or functions that are outlined below. [i]Find the Path[/i] - When standing within the druid's arch and uttering a command word geared to this function, the character can find the shortest, most direct physical route to a specified destination provided that location is within one hour and fifty minutes of the druids' arch. Note that the effect works with respect to locales, not objects or creatures within a locale. The location must be on the same plane as the character and the arch. The effect enables the subject to sense the correct direction that will eventually lead the subject to the destination, indicating at the appropriate times the exact path to follow or physical actions to take. The effect frees the subject and those with the subject, from a maze spell in a single round, if one has been created in the area occupied by the druids' arch. This divination effect is keyed to the recipient, not the recipient’s companions, and does not predict or allow for the actions of creatures (including guardians). [i]Pass without Trace[/i] - Once after passing through the druids' arch, and uttering a command word specified to this function, the druid and up to eleven companions can move through any type of terrain and leave neither footprints nor scent to any distance within one hour and fifty minutes of the druids' arch. Tracking the subjects is impossible by nonmagical means. [i]Speak with Animals[/i] - Lasting for eleven minutes, when a druid utters the command word while standing in a druids' arch they will be endowed with the ability to speak with animals. [i]Summon Nature's Ally VI[/i] - This effect, upon utterance of a command word specific to it, summons a natural creature. It appears within fifty feet of the druids' arch, as designated by the character, and acts immediately on the character’s turn. It attacks the character’s opponents to the best of its ability. If the character can communicate with the creature, the character can direct it not to attack, to attack particular enemies, or to perform other actions. Summoned creatures act normally on the last round of the spell and disappear at the end of their turn, after eleven rounds. The druids' arch can be used three times per day regardless of which effect is desired. Caster Level: 11th; Prerequisites: Craft Wondrous Item, [i]find the path[/i], [i]pass without trace[/i], [i]speak with animals[/i], [i]summon nature's ally VI[/i]; Market Price: 125,400 gp; Weight: variable. ______________________________________ Set up a stronghold in your woods and, if traveling, have the arcane caster use [i]teleport[/i] anytime one of the effects would be advantageous. ;) Hope that helps! :) [/QUOTE]
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15th level Druid with 200k gold.
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