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<blockquote data-quote="the Jester" data-source="post: 4522842" data-attributes="member: 1210"><p><strong><span style="font-size: 18px">LURKERS</span></strong></p><p> </p><p>Lurkers (not to be confused with the lurker monster role) are a group of dungeon-dwelling monsters that trap prey by masquerading as part of a room or hallway, and then usually attempting to crush their victims within their bodies.</p><p> </p><p>Some lurkers lack basic attacks, and can therefore not make opportunity attacks.</p><p></p><p><strong><span style="font-size: 15px">LURKER ABOVE--- Level 15 Solo Lurker</span></strong></p><p>A lurker above disguises itself as part of the ceiling, covering up to a 30’ square when flattened out. It attacks by attempting to drop and close around its victims, crushing them to death if possible. </p><p></p><p>Huge natural magical beast--- XP 6000 </p><p>---</p><p>Initiative +10; Senses Perception +12; tremorsense 12</p><p>HP 555; Bloodied 277</p><p>AC 31; Fortitude 32; Reflex 21; Will 27</p><p>Saving Throws +5</p><p>Speed 1, fly 5 (clumsy) (maximum altitude 6)</p><p>Action Points 2</p><p>---</p><p><strong>[Melee] Gripping Body</strong> (standard; at will): Targets up to four medium or two large enemies adjacent to the lurker above; +16 vs. Reflex; 1d10+8 damage and target is grabbed (until escape). A lurker above can have up to four medium or two large creatures grabbed at once.</p><p></p><p><strong>[Melee] Body Crush</strong> (standard; at will): Attacks each grabbed or restrained creature; +16 vs. Fortitude; 3d6+8 damage. </p><p></p><p><strong>[Melee] Firm Grip</strong> (minor; at will): Attacks each grabbed creature; +18 vs. Reflex; Hit: the target is restrained, takes -2 on escape attempts and cannot escape unless the lurker above is bloodied. </p><p></p><p><strong>[Melee] Crushing Spasm</strong> (minor; at will): Attacks each grabbed or restrained creature; +16 vs. Fortitude; 1d6+4 damage.</p><p></p><p><strong>Vulnerable Victim</strong> (immediate interrupt; when hit by an attack while grabbing at least one creature; at will): The lurker takes half damage from the attack, and a random grabbed or restrained creature takes the other half. </p><p></p><p><strong>Lurk Above: </strong>When a lurker above is lurking on a ceiling, it requires a Dungeoneering or Perception check, DC 26, to notice it before it attacks.</p><p>---</p><p>Alignment unaligned; Languages -</p><p>Str 26; Dex 8; Wis 20</p><p>Con 15; Int 2; Cha 8</p><p></p><p></p><p><strong><span style="font-size: 15px">TRAPPER--- Level 18 Solo Lurker</span></strong></p><p>Trappers usually appear to be part of the floor, and sometimes part of the walls in a smaller chamber. Trappers have a ‘lure’ organ that is shaped a great deal like an old box or chest, so a party of adventurers might think that they have opened the door to a room with an unguarded treasure, while the truth is far more dangerous. When flattened, a typical trapper can cover a square 40’ on a side, with older, bigger trappers getting to truly incredible sizes in some deep dungeons and Underdark areas.</p><p></p><p>Gargantuan natural magical beast--- XP 10,000 </p><p>---</p><p>Initiative +14; Senses Perception +15; tremorsense 12</p><p>HP 660; Bloodied 330</p><p>AC 34; Fortitude 35; Reflex 25; Will 30</p><p>Saving Throws +5</p><p>Speed 2</p><p>Action Points 2</p><p>---</p><p><strong>[Melee] Gripping Body</strong> (standard; at will): Targets up to four medium or two large enemies adjacent to the trapper; +19 vs. Reflex; 1d10+8 damage and target is grabbed (until escape). A trapper can have up to eight medium or four large enemies grabbed at once.</p><p></p><p><strong>[Melee] Body Crush</strong> (standard; at will): Attacks each grabbed or restrained creature; +19 vs. Fortitude; 3d8+8 damage. </p><p></p><p><strong>[Melee] Firm Grip</strong> (minor; at will): Attacks each grabbed creature; +21 vs. Reflex; Hit: the target is restrained, takes -2 on escape attempts and cannot escape unless the trapper is bloodied.</p><p> </p><p><strong>[Melee] Crushing Spasm</strong> (minor; at will): Attacks each grabbed or restrained creature; +19 vs. Fortitude; 2d4+4 damage.</p><p></p><p><strong>Vulnerable Victim</strong> (immediate interrupt; when hit by an attack while grabbing at least one creature; at will): The trapper takes half damage from the attack, and a random grabbed or restrained creature takes the other half. </p><p></p><p><strong>Blend with the Room:</strong> When a trapper is lurking as part of the room, it requires a Dungeoneering or Perception check, DC 29, to notice it before it attacks.</p><p>---</p><p>Alignment unaligned; Languages -</p><p>Str 26; Dex 12; Wis 22</p><p>Con 18; Int 2; Cha 8</p></blockquote><p></p>
[QUOTE="the Jester, post: 4522842, member: 1210"] [B][SIZE="5"]LURKERS[/SIZE][/B] Lurkers (not to be confused with the lurker monster role) are a group of dungeon-dwelling monsters that trap prey by masquerading as part of a room or hallway, and then usually attempting to crush their victims within their bodies. Some lurkers lack basic attacks, and can therefore not make opportunity attacks. [B][SIZE="4"]LURKER ABOVE--- Level 15 Solo Lurker[/SIZE][/B] A lurker above disguises itself as part of the ceiling, covering up to a 30’ square when flattened out. It attacks by attempting to drop and close around its victims, crushing them to death if possible. Huge natural magical beast--- XP 6000 --- Initiative +10; Senses Perception +12; tremorsense 12 HP 555; Bloodied 277 AC 31; Fortitude 32; Reflex 21; Will 27 Saving Throws +5 Speed 1, fly 5 (clumsy) (maximum altitude 6) Action Points 2 --- [B][Melee] Gripping Body[/B] (standard; at will): Targets up to four medium or two large enemies adjacent to the lurker above; +16 vs. Reflex; 1d10+8 damage and target is grabbed (until escape). A lurker above can have up to four medium or two large creatures grabbed at once. [B][Melee] Body Crush[/B] (standard; at will): Attacks each grabbed or restrained creature; +16 vs. Fortitude; 3d6+8 damage. [B][Melee] Firm Grip[/B] (minor; at will): Attacks each grabbed creature; +18 vs. Reflex; Hit: the target is restrained, takes -2 on escape attempts and cannot escape unless the lurker above is bloodied. [B][Melee] Crushing Spasm[/B] (minor; at will): Attacks each grabbed or restrained creature; +16 vs. Fortitude; 1d6+4 damage. [B]Vulnerable Victim[/B] (immediate interrupt; when hit by an attack while grabbing at least one creature; at will): The lurker takes half damage from the attack, and a random grabbed or restrained creature takes the other half. [B]Lurk Above: [/B]When a lurker above is lurking on a ceiling, it requires a Dungeoneering or Perception check, DC 26, to notice it before it attacks. --- Alignment unaligned; Languages - Str 26; Dex 8; Wis 20 Con 15; Int 2; Cha 8 [B][SIZE="4"]TRAPPER--- Level 18 Solo Lurker[/SIZE][/B] Trappers usually appear to be part of the floor, and sometimes part of the walls in a smaller chamber. Trappers have a ‘lure’ organ that is shaped a great deal like an old box or chest, so a party of adventurers might think that they have opened the door to a room with an unguarded treasure, while the truth is far more dangerous. When flattened, a typical trapper can cover a square 40’ on a side, with older, bigger trappers getting to truly incredible sizes in some deep dungeons and Underdark areas. Gargantuan natural magical beast--- XP 10,000 --- Initiative +14; Senses Perception +15; tremorsense 12 HP 660; Bloodied 330 AC 34; Fortitude 35; Reflex 25; Will 30 Saving Throws +5 Speed 2 Action Points 2 --- [B][Melee] Gripping Body[/B] (standard; at will): Targets up to four medium or two large enemies adjacent to the trapper; +19 vs. Reflex; 1d10+8 damage and target is grabbed (until escape). A trapper can have up to eight medium or four large enemies grabbed at once. [B][Melee] Body Crush[/B] (standard; at will): Attacks each grabbed or restrained creature; +19 vs. Fortitude; 3d8+8 damage. [B][Melee] Firm Grip[/B] (minor; at will): Attacks each grabbed creature; +21 vs. Reflex; Hit: the target is restrained, takes -2 on escape attempts and cannot escape unless the trapper is bloodied. [B][Melee] Crushing Spasm[/B] (minor; at will): Attacks each grabbed or restrained creature; +19 vs. Fortitude; 2d4+4 damage. [B]Vulnerable Victim[/B] (immediate interrupt; when hit by an attack while grabbing at least one creature; at will): The trapper takes half damage from the attack, and a random grabbed or restrained creature takes the other half. [B]Blend with the Room:[/B] When a trapper is lurking as part of the room, it requires a Dungeoneering or Perception check, DC 29, to notice it before it attacks. --- Alignment unaligned; Languages - Str 26; Dex 12; Wis 22 Con 18; Int 2; Cha 8 [/QUOTE]
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