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<blockquote data-quote="the Jester" data-source="post: 4523285" data-attributes="member: 1210"><p><strong><span style="font-size: 18px">DEATHJACK</span></strong></p><p> </p><p>A deathjack is a strange, steam- and soul-driven mechanical nightmare. Its head is a horned helm that sits between massive pneumatic shoulders. It is an unholy fusion of machine and vile necromantic energy. Deathjacks burn souls to produce the necrotic steam that powers them. The designs of deathjacks vary, but all are designed as killing machines. Each deathjack has a soul furnace within it; this constantly belches flames and gives off thick, greasy clouds of smoke.</p><p></p><p><strong><span style="font-size: 15px">DEATHJACK SPIKER--- Level 15 Soldier</span></strong></p><p>Deathjack spikers are built with a plenitude of spikes emerging from them. Two skulls adorn a spiker’s shoulders. The spiker’s furnace is in its belly.</p><p></p><p>Large shadow humanoid (construct)--- XP 1200</p><p>---</p><p>Initiative +12; Senses Perception +8; darkvision</p><p>HP 149; Bloodied 74</p><p>AC 31; Fortitude 29; Reflex 25; Will 27</p><p>Speed 6</p><p>---</p><p><strong>[Melee basic] Spike Stab</strong> (standard; at will): +22 vs. AC; 3d6+6 damage and target is marked until the end of the deathjack spiker’s next turn.</p><p></p><p><strong>[Melee] Consume</strong> (standard; only on a stunned or unconscious target; at will) <strong>Fire, Necrotic:</strong> +20 vs. Reflex; Hit: the target is grabbed, plus followup attack: +20 vs. Fortitude; Hit: the deathjack spiker transfers the target into its furnace. The target is restrained and suffers 2d8+5 fire and necrotic damage each round. It takes a -2 penalty to attempts to escape.</p><p></p><p><strong>[Close] Skulls of Hate</strong> (standard; encounter) <strong>Necrotic:</strong> Burst 3; attacks each enemy in burst; +18 vs. Fortitude; Hit: 4d8+5 necrotic damage and target is weakened (save ends); Miss: half damage and target is not weakened. </p><p></p><p><strong>[Close] Vent Ash</strong> (minor; sustain minor; recharges when it hits with Consume’s followup attack): Burst 2; the area is heavily obscured by smoke.</p><p>---</p><p>Alignment chaotic evil; Languages Common</p><p>Str 24; Dex 16; Wis 12</p><p>Con 21; Int 14; Cha 20</p><p></p><p></p><p><span style="font-size: 15px"><strong>DEATHJACK ROLLER--- Level 17 Skirmisher</strong></span></p><p>A deathjack roller’s head and long, powerful arms are mounted upon a wheeled, fast-moving chassis. A deathjack roller has long, spiked chains mounted to it, which allow it exceptional reach.</p><p></p><p>Large shadow humanoid (construct)--- XP 1600</p><p>---</p><p>Initiative +17; Senses Perception +10; darkvision</p><p>HP 160; Bloodied 80</p><p>AC 30; Fortitude 28; Reflex 33; Will 28</p><p>Speed 10</p><p>---</p><p><strong>[Melee basic] Spiked Chain </strong>(standard; at will): Reach 3; +22 vs. AC; 2d8+7 damage.</p><p></p><p><strong>[Melee] Tripping Blow</strong> (standard; encounter): Reach 3; +20 vs. Reflex; 2d8+7 damage and target is knocked prone.</p><p></p><p><strong>[Melee] Rolling Attack</strong> (standard; at will): The deathjack roller shifts 6 in a straight line and makes an attack on any three creatures that come within its reach: +18 vs. Reflex; 1d10+7 damage.</p><p> </p><p><strong>[Melee] Consume</strong> (standard; only on a stunned or unconscious target; at will) <strong>Fire, Necrotic:</strong> +20 vs. Reflex; Hit: the target is grabbed, plus followup attack: +20 vs. Fortitude; Hit: the deathjack spiker transfers the target into its furnace. The target is restrained and suffers 2d10+3 fire and necrotic damage each round. It takes a -2 penalty to attempts to escape.</p><p></p><p><strong>[Close] Vent Ash</strong> (minor; sustain minor; recharges when it hits with Consume’s followup attack): Burst 2; the area is heavily obscured by smoke.</p><p>---</p><p>Alignment chaotic evil; Languages Common</p><p>Str 21; Dex 25; Wis 14</p><p>Con 16; Int 14; Cha 21</p><p></p><p></p><p></p><p><strong><span style="font-size: 15px">DEATHJACK SLUGTHROWER--- Level 19 Artillery</span></strong></p><p>Slow and ponderous, deathjack slugthrowers are heavily-armored artillery devices. Mounted on a tracked chassis, a deathjack slugthrower bristles with exotic-looking ranged weapons.</p><p></p><p>Large shadow humanoid (construct)--- XP 2400</p><p>---</p><p>Initiative +17; Senses Perception +11; darkvision</p><p>HP 135; Bloodied 67</p><p>AC 31; Fortitude 31; Reflex 33; Will 31</p><p>Speed 4</p><p>---</p><p><strong>[Melee basic] Spike Slash</strong> (standard; at will): Reach 2; +26 vs. AC; 2d6+6 damage.</p><p></p><p><strong>[Ranged basic] Dart Launcher</strong> (standard; at will): Range 12; +26 vs. AC; 3d6+8 damage.</p><p></p><p><strong>[Ranged] Suppressing Fire</strong> (standard; at will): Range 16; +24 vs. Reflex; Hit: 2d6+8 damage, and if target moves before the end of its next turn, it suffers an additional 10 points of damage.</p><p></p><p><strong>[Ranged] Slugthrower</strong> (standard; recharge 5 6): Range 20; targets up to 3 enemies, no two of whom are more than 2 squares apart; +24 vs. AC; 4d8+8 damage.</p><p></p><p><strong>[Melee] Consume</strong> (standard; only on a stunned or unconscious target; at will) <strong>Fire, Necrotic: </strong>+24 vs. Reflex; Hit: the target is grabbed, plus followup attack: +24 vs. Fortitude; Hit: the deathjack spiker transfers the target into its furnace. The target is restrained and suffers 2d10+3 fire and necrotic damage each round. It takes a -2 penalty to attempts to escape.</p><p></p><p><strong>[Close] Vent Ash</strong> (minor; sustain minor; recharges when it hits with Consume’s followup attack): Burst 2; the area is heavily obscured by smoke.</p><p>---</p><p>Alignment chaotic evil; Languages Common</p><p>Str 22; Dex 26; Wis 14</p><p>Con 15; Int 14; Cha 22</p><p></p><p></p><p><strong><span style="font-size: 15px">DEATHJACK SAWYER--- Level 25 Brute</span></strong></p><p>A deathjack sawyer has spinning circular saws mounted at the ends of its hands, on its elbows and on its knees. It is a terrifying opponent, fully capable of slicing through wood or even soft stone with its deadly blades. A deathjack sawyer has two slender metal tentacles that is uses to grab victims to consume.</p><p></p><p>Large shadow humanoid (construct)--- XP 7000</p><p>---</p><p>Initiative +17; Senses Perception +15; darkvision</p><p>HP 284; Bloodied 142</p><p>AC 37; Fortitude 39; Reflex 35; Will 37</p><p>Speed 6</p><p>---</p><p><strong>[Melee basic] Saw Blade</strong> (standard; at will): Reach 2; +28 vs. AC; 3d6+9 damage.</p><p></p><p><strong>[Melee] Whirling Slice</strong> (standard; at will): Reach 2; +28 vs. AC; 4d6+9 damage and target slides 1 square.</p><p></p><p><strong>[Melee] Consume</strong> (standard; only on a stunned or unconscious target; at will) <strong>Fire, Necrotic: </strong>+26 vs. Reflex; Hit: the target is grabbed, plus followup attack: +26 vs. Fortitude; Hit: the deathjack spiker transfers the target into its furnace. The target is restrained and suffers 2d10+3 fire and necrotic damage each round. It takes a -2 penalty to attempts to escape.</p><p></p><p><strong>[Ranged] Launch Saw Blade</strong> (standard; reload minor; at will): Range 10; +28 vs. AC; 2d8+9 damage and target is stunned until the end of its next turn.</p><p></p><p><strong>[Close] Vent Ash </strong>(minor; sustain minor; recharges when it hits with Consume’s followup attack): Burst 2; the area is heavily obscured by smoke.</p><p>---</p><p>Alignment chaotic evil; Languages Common</p><p>Str 29; Dex 20; Wis 16</p><p>Con 24; Int 14; Cha 25</p></blockquote><p></p>
[QUOTE="the Jester, post: 4523285, member: 1210"] [B][SIZE="5"]DEATHJACK[/SIZE][/B] A deathjack is a strange, steam- and soul-driven mechanical nightmare. Its head is a horned helm that sits between massive pneumatic shoulders. It is an unholy fusion of machine and vile necromantic energy. Deathjacks burn souls to produce the necrotic steam that powers them. The designs of deathjacks vary, but all are designed as killing machines. Each deathjack has a soul furnace within it; this constantly belches flames and gives off thick, greasy clouds of smoke. [B][size=4]DEATHJACK SPIKER--- Level 15 Soldier[/size][/B] Deathjack spikers are built with a plenitude of spikes emerging from them. Two skulls adorn a spiker’s shoulders. The spiker’s furnace is in its belly. Large shadow humanoid (construct)--- XP 1200 --- Initiative +12; Senses Perception +8; darkvision HP 149; Bloodied 74 AC 31; Fortitude 29; Reflex 25; Will 27 Speed 6 --- [B][Melee basic] Spike Stab[/B] (standard; at will): +22 vs. AC; 3d6+6 damage and target is marked until the end of the deathjack spiker’s next turn. [B][Melee] Consume[/B] (standard; only on a stunned or unconscious target; at will) [B]Fire, Necrotic:[/B] +20 vs. Reflex; Hit: the target is grabbed, plus followup attack: +20 vs. Fortitude; Hit: the deathjack spiker transfers the target into its furnace. The target is restrained and suffers 2d8+5 fire and necrotic damage each round. It takes a -2 penalty to attempts to escape. [B][Close] Skulls of Hate[/B] (standard; encounter) [B]Necrotic:[/B] Burst 3; attacks each enemy in burst; +18 vs. Fortitude; Hit: 4d8+5 necrotic damage and target is weakened (save ends); Miss: half damage and target is not weakened. [B][Close] Vent Ash[/B] (minor; sustain minor; recharges when it hits with Consume’s followup attack): Burst 2; the area is heavily obscured by smoke. --- Alignment chaotic evil; Languages Common Str 24; Dex 16; Wis 12 Con 21; Int 14; Cha 20 [SIZE="4"][B]DEATHJACK ROLLER--- Level 17 Skirmisher[/B][/SIZE] A deathjack roller’s head and long, powerful arms are mounted upon a wheeled, fast-moving chassis. A deathjack roller has long, spiked chains mounted to it, which allow it exceptional reach. Large shadow humanoid (construct)--- XP 1600 --- Initiative +17; Senses Perception +10; darkvision HP 160; Bloodied 80 AC 30; Fortitude 28; Reflex 33; Will 28 Speed 10 --- [B][Melee basic] Spiked Chain [/B](standard; at will): Reach 3; +22 vs. AC; 2d8+7 damage. [B][Melee] Tripping Blow[/B] (standard; encounter): Reach 3; +20 vs. Reflex; 2d8+7 damage and target is knocked prone. [B][Melee] Rolling Attack[/B] (standard; at will): The deathjack roller shifts 6 in a straight line and makes an attack on any three creatures that come within its reach: +18 vs. Reflex; 1d10+7 damage. [B][Melee] Consume[/B] (standard; only on a stunned or unconscious target; at will) [B]Fire, Necrotic:[/B] +20 vs. Reflex; Hit: the target is grabbed, plus followup attack: +20 vs. Fortitude; Hit: the deathjack spiker transfers the target into its furnace. The target is restrained and suffers 2d10+3 fire and necrotic damage each round. It takes a -2 penalty to attempts to escape. [B][Close] Vent Ash[/B] (minor; sustain minor; recharges when it hits with Consume’s followup attack): Burst 2; the area is heavily obscured by smoke. --- Alignment chaotic evil; Languages Common Str 21; Dex 25; Wis 14 Con 16; Int 14; Cha 21 [B][SIZE="4"]DEATHJACK SLUGTHROWER--- Level 19 Artillery[/size][/B] Slow and ponderous, deathjack slugthrowers are heavily-armored artillery devices. Mounted on a tracked chassis, a deathjack slugthrower bristles with exotic-looking ranged weapons. Large shadow humanoid (construct)--- XP 2400 --- Initiative +17; Senses Perception +11; darkvision HP 135; Bloodied 67 AC 31; Fortitude 31; Reflex 33; Will 31 Speed 4 --- [B][Melee basic] Spike Slash[/B] (standard; at will): Reach 2; +26 vs. AC; 2d6+6 damage. [B][Ranged basic] Dart Launcher[/B] (standard; at will): Range 12; +26 vs. AC; 3d6+8 damage. [B][Ranged] Suppressing Fire[/B] (standard; at will): Range 16; +24 vs. Reflex; Hit: 2d6+8 damage, and if target moves before the end of its next turn, it suffers an additional 10 points of damage. [B][Ranged] Slugthrower[/B] (standard; recharge 5 6): Range 20; targets up to 3 enemies, no two of whom are more than 2 squares apart; +24 vs. AC; 4d8+8 damage. [B][Melee] Consume[/B] (standard; only on a stunned or unconscious target; at will) [B]Fire, Necrotic: [/B]+24 vs. Reflex; Hit: the target is grabbed, plus followup attack: +24 vs. Fortitude; Hit: the deathjack spiker transfers the target into its furnace. The target is restrained and suffers 2d10+3 fire and necrotic damage each round. It takes a -2 penalty to attempts to escape. [B][Close] Vent Ash[/B] (minor; sustain minor; recharges when it hits with Consume’s followup attack): Burst 2; the area is heavily obscured by smoke. --- Alignment chaotic evil; Languages Common Str 22; Dex 26; Wis 14 Con 15; Int 14; Cha 22 [B][SIZE="4"]DEATHJACK SAWYER--- Level 25 Brute[/SIZE][/B] A deathjack sawyer has spinning circular saws mounted at the ends of its hands, on its elbows and on its knees. It is a terrifying opponent, fully capable of slicing through wood or even soft stone with its deadly blades. A deathjack sawyer has two slender metal tentacles that is uses to grab victims to consume. Large shadow humanoid (construct)--- XP 7000 --- Initiative +17; Senses Perception +15; darkvision HP 284; Bloodied 142 AC 37; Fortitude 39; Reflex 35; Will 37 Speed 6 --- [B][Melee basic] Saw Blade[/B] (standard; at will): Reach 2; +28 vs. AC; 3d6+9 damage. [B][Melee] Whirling Slice[/B] (standard; at will): Reach 2; +28 vs. AC; 4d6+9 damage and target slides 1 square. [B][Melee] Consume[/B] (standard; only on a stunned or unconscious target; at will) [B]Fire, Necrotic: [/B]+26 vs. Reflex; Hit: the target is grabbed, plus followup attack: +26 vs. Fortitude; Hit: the deathjack spiker transfers the target into its furnace. The target is restrained and suffers 2d10+3 fire and necrotic damage each round. It takes a -2 penalty to attempts to escape. [B][Ranged] Launch Saw Blade[/B] (standard; reload minor; at will): Range 10; +28 vs. AC; 2d8+9 damage and target is stunned until the end of its next turn. [B][Close] Vent Ash [/B](minor; sustain minor; recharges when it hits with Consume’s followup attack): Burst 2; the area is heavily obscured by smoke. --- Alignment chaotic evil; Languages Common Str 29; Dex 20; Wis 16 Con 24; Int 14; Cha 25 [/QUOTE]
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