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<blockquote data-quote="the Jester" data-source="post: 4523489" data-attributes="member: 1210"><p><strong><span style="font-size: 18px">KORRED</span></strong></p><p>Korred are a race of goat-legged creatures from the Feywild. They have long, tangled beards and their hair is always in dreadlocks. They are wild, given to extremes of both emotion and violence, and are very unpredictable. Each week, the korred hold a holiday that is replete with dancing.</p><p></p><p></p><p><strong><span style="font-size: 15px">KORRED MASON--- Level 15 Controller</span></strong></p><p>Small fey humanoid--- XP 1200</p><p>---</p><p>Initiative +12; Senses Perception +8</p><p>HP 148; Bloodied 74</p><p>AC 29; Fortitude 27; Reflex 27; Will 29</p><p>Speed 6</p><p>---</p><p><strong>[Melee basic] Cudgel </strong>(standard; at will) <strong>Weapon:</strong> +20 vs. AC; 2d4+2 damage.</p><p></p><p><strong>[Melee basic] Shears</strong> (standard; at will) <strong>Weapon:</strong> +20 vs. AC; 1d6+2 damage, plus ongoing 5 damage (save ends).</p><p></p><p><strong>[Ranged] Mudfoot</strong> (minor; recharge 5 6): The ground beneath the target’s feet softens and sucks at his legs. Range 10; +19 vs. Will; target is slowed (save ends).</p><p></p><p><strong>[Area] Hail of Stones </strong>(standard; recharge 5 6): Burst 1 within 10; +17 vs. Reflex; Hit: 4d8+6 damage; Miss: half damage; Effect: the area of the burst is considered difficult terrain until cleared.</p><p></p><p><strong>Shield of Earth</strong> (immediate interrupt; when hit by a melee attack; encounter): The ground rises up to intercept the blow. The korred mason gets +4 to his defenses to resist the attack.</p><p>---</p><p>Alignment any; Languages Elven</p><p>Skills Bluff +19, Nature +13 </p><p>Str 15; Dex 20; Wis 13</p><p>Con 20; Int 15; Cha 24</p><p>---</p><p>Equipment shears, cudgel</p><p></p><p></p><p><strong><span style="font-size: 15px">KORRED SCOWLER--- Level 16 Controller</span></strong></p><p>Small fey humanoid--- XP 1400</p><p>---</p><p>Initiative +13; Senses Perception +9</p><p>HP 157; Bloodied 78</p><p>AC 30; Fortitude 28; Reflex 28; Will 30</p><p>Speed 6</p><p>---</p><p><strong>[Melee basic] Cudgel</strong> (standard; at will) <strong>Weapon:</strong> +21 vs. AC; 2d4+2 damage.</p><p></p><p><strong>[Melee basic] Shears</strong> (standard; at will) <strong>Weapon: </strong>+21 vs. AC; 1d6+2 damage, plus ongoing 5 damage (save ends).</p><p><strong></strong></p><p><strong>[Melee] Cut Your Face</strong> (standard; at will) <strong>Weapon: </strong>Requires shears; +21 vs. AC; 3d6+2 damage and target is blinded (save ends).</p><p></p><p><strong>[Ranged] Heart-Wrenching Scowl</strong> (standard; recharges when the korred takes damage): Range 6; +20 vs. Will; 3d8+7 damage.</p><p></p><p><strong>[Close] Unpleasant Laugh</strong> (minor; recharge 6) <strong>Thunder:</strong> Burst 2; +18 vs. Will; Hit: target is stunned (save ends); Miss: target is dazed until the end of its next turn.</p><p>---</p><p>Alignment any; Languages Elven</p><p>Skills Bluff +20, Nature +14 </p><p>Str 15; Dex 21; Wis 13</p><p>Con 21; Int 15; Cha 25</p><p>---</p><p>Equipment shears, cudgel</p><p></p><p></p><p><span style="font-size: 15px"><strong>KORRED DANCER--- Level 17 Skirmisher</strong></span></p><p>Small fey humanoid--- XP 1600</p><p>---</p><p>Initiative +12; Senses Perception +8</p><p>HP 148; Bloodied 74</p><p>AC 29; Fortitude 27; Reflex 27; Will 29</p><p>Speed 6</p><p>---</p><p><strong>[Melee basic] Cudgel </strong>(standard; at will) <strong>Weapon:</strong> +22 vs. AC; 2d4+7 damage.</p><p></p><p><strong>[Melee basic] Shears</strong> (standard; at will) <strong>Weapon:</strong> +22 vs. AC; 1d6+7 damage, plus ongoing 5 damage (save ends).</p><p></p><p><strong>[Melee] Korred Dance</strong> (standard; at will): The korred shifts 6. It makes a basic attack against an adjacent target at the beginning of this shift, and another basic attack against a different adjacent target at the end of this shift. </p><p></p><p><strong>[Ranged] Hair Snare </strong>(standard; recharge 4 5 6): The korred uses its hair to snare an enemy. Range 4; +20 vs. Reflex; 1d10+7 damage and target is pulled 2 and knocked prone.</p><p>---</p><p>Alignment any; Languages Elven</p><p>Skills Bluff +19, Nature +13 </p><p>Str 15; Dex 25; Wis 13</p><p>Con 20; Int 15; Cha 24</p><p>---</p><p>Equipment shears, cudgel</p><p></p><p></p><p></p><p><strong><span style="font-size: 15px">KORRED LAUGHER--- Level 22 Minion</span></strong></p><p>Small fey humanoid--- XP 1038</p><p>---</p><p>Initiative +12; Senses Perception +8</p><p>HP 1; a missed attack never damages a minion</p><p>AC 36; Fortitude 31; Reflex 34; Will 36</p><p>Speed 6</p><p>---</p><p><strong>[Melee basic] Cudgel</strong> (standard; at will) <strong>Weapon: </strong>+27 vs. AC; 8 damage.</p><p></p><p><strong>[Melee basic] Shears </strong>(standard; at will) <strong>Weapon: </strong>+27 vs. AC; 6 damage, plus ongoing 5 damage (save ends).</p><p></p><p><strong>[Ranged] Booming Laugh</strong> (standard; at will) <strong>Thunder:</strong> +25 vs. Fortitude; 7 thunder damage, and target is deafened (save ends).</p><p></p><p><strong>[Ranged] Hair Snare</strong> (standard; encounter): The korred laugher uses its hair to snare an enemy. Range 4; +25 vs. Reflex; 7 damage and target is pulled 2 and knocked prone.</p><p>---</p><p>Alignment any; Languages Elven</p><p>Skills Bluff +19, Nature +13 </p><p>Str 15; Dex 25; Wis 13</p><p>Con 20; Int 15; Cha 28</p><p>---</p><p>Equipment shears, cudgel</p></blockquote><p></p>
[QUOTE="the Jester, post: 4523489, member: 1210"] [B][SIZE="5"]KORRED[/SIZE][/B] Korred are a race of goat-legged creatures from the Feywild. They have long, tangled beards and their hair is always in dreadlocks. They are wild, given to extremes of both emotion and violence, and are very unpredictable. Each week, the korred hold a holiday that is replete with dancing. [B][SIZE="4"]KORRED MASON--- Level 15 Controller[/SIZE][/B] Small fey humanoid--- XP 1200 --- Initiative +12; Senses Perception +8 HP 148; Bloodied 74 AC 29; Fortitude 27; Reflex 27; Will 29 Speed 6 --- [B][Melee basic] Cudgel [/B](standard; at will) [B]Weapon:[/B] +20 vs. AC; 2d4+2 damage. [B][Melee basic] Shears[/B] (standard; at will) [B]Weapon:[/B] +20 vs. AC; 1d6+2 damage, plus ongoing 5 damage (save ends). [B][Ranged] Mudfoot[/B] (minor; recharge 5 6): The ground beneath the target’s feet softens and sucks at his legs. Range 10; +19 vs. Will; target is slowed (save ends). [B][Area] Hail of Stones [/B](standard; recharge 5 6): Burst 1 within 10; +17 vs. Reflex; Hit: 4d8+6 damage; Miss: half damage; Effect: the area of the burst is considered difficult terrain until cleared. [B]Shield of Earth[/B] (immediate interrupt; when hit by a melee attack; encounter): The ground rises up to intercept the blow. The korred mason gets +4 to his defenses to resist the attack. --- Alignment any; Languages Elven Skills Bluff +19, Nature +13 Str 15; Dex 20; Wis 13 Con 20; Int 15; Cha 24 --- Equipment shears, cudgel [B][SIZE="4"]KORRED SCOWLER--- Level 16 Controller[/SIZE][/B] Small fey humanoid--- XP 1400 --- Initiative +13; Senses Perception +9 HP 157; Bloodied 78 AC 30; Fortitude 28; Reflex 28; Will 30 Speed 6 --- [B][Melee basic] Cudgel[/B] (standard; at will) [B]Weapon:[/B] +21 vs. AC; 2d4+2 damage. [B][Melee basic] Shears[/B] (standard; at will) [B]Weapon: [/B]+21 vs. AC; 1d6+2 damage, plus ongoing 5 damage (save ends). [B] [Melee] Cut Your Face[/B] (standard; at will) [B]Weapon: [/B]Requires shears; +21 vs. AC; 3d6+2 damage and target is blinded (save ends). [B][Ranged] Heart-Wrenching Scowl[/B] (standard; recharges when the korred takes damage): Range 6; +20 vs. Will; 3d8+7 damage. [B][Close] Unpleasant Laugh[/B] (minor; recharge 6) [B]Thunder:[/B] Burst 2; +18 vs. Will; Hit: target is stunned (save ends); Miss: target is dazed until the end of its next turn. --- Alignment any; Languages Elven Skills Bluff +20, Nature +14 Str 15; Dex 21; Wis 13 Con 21; Int 15; Cha 25 --- Equipment shears, cudgel [SIZE="4"][B]KORRED DANCER--- Level 17 Skirmisher[/B][/SIZE] Small fey humanoid--- XP 1600 --- Initiative +12; Senses Perception +8 HP 148; Bloodied 74 AC 29; Fortitude 27; Reflex 27; Will 29 Speed 6 --- [B][Melee basic] Cudgel [/B](standard; at will) [B]Weapon:[/B] +22 vs. AC; 2d4+7 damage. [B][Melee basic] Shears[/B] (standard; at will) [B]Weapon:[/B] +22 vs. AC; 1d6+7 damage, plus ongoing 5 damage (save ends). [B][Melee] Korred Dance[/B] (standard; at will): The korred shifts 6. It makes a basic attack against an adjacent target at the beginning of this shift, and another basic attack against a different adjacent target at the end of this shift. [B][Ranged] Hair Snare [/B](standard; recharge 4 5 6): The korred uses its hair to snare an enemy. Range 4; +20 vs. Reflex; 1d10+7 damage and target is pulled 2 and knocked prone. --- Alignment any; Languages Elven Skills Bluff +19, Nature +13 Str 15; Dex 25; Wis 13 Con 20; Int 15; Cha 24 --- Equipment shears, cudgel [B][SIZE="4"]KORRED LAUGHER--- Level 22 Minion[/SIZE][/B] Small fey humanoid--- XP 1038 --- Initiative +12; Senses Perception +8 HP 1; a missed attack never damages a minion AC 36; Fortitude 31; Reflex 34; Will 36 Speed 6 --- [B][Melee basic] Cudgel[/B] (standard; at will) [B]Weapon: [/B]+27 vs. AC; 8 damage. [B][Melee basic] Shears [/B](standard; at will) [B]Weapon: [/B]+27 vs. AC; 6 damage, plus ongoing 5 damage (save ends). [B][Ranged] Booming Laugh[/B] (standard; at will) [B]Thunder:[/B] +25 vs. Fortitude; 7 thunder damage, and target is deafened (save ends). [B][Ranged] Hair Snare[/B] (standard; encounter): The korred laugher uses its hair to snare an enemy. Range 4; +25 vs. Reflex; 7 damage and target is pulled 2 and knocked prone. --- Alignment any; Languages Elven Skills Bluff +19, Nature +13 Str 15; Dex 25; Wis 13 Con 20; Int 15; Cha 28 --- Equipment shears, cudgel [/QUOTE]
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